ropeUnwound: Difference between revisions

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|x1= <code>[[waitUntil]] { [[ropeUnwound]] ([[ropes]] heli1 [[select]] 0) };
|x1= <code>[[waitUntil]] { [[ropeUnwound]] ([[ropes]] heli1 [[select]] 0) };
[[hint]] "Unwinding Complete";</code>
hint "Unwinding Complete";</code>


|seealso= [[ropes]] [[canSlingLoad]] [[enableRopeAttach]] [[getSlingLoad]] [[ropeAttachedObjects]] [[ropeAttachTo]] [[ropeDestroy]] [[ropeLength]] [[ropeAttachedTo]] [[ropeCreate]] [[ropeDetach]] [[ropeAttachEnabled]] [[ropeCut]] [[ropeEndPosition]] [[ropeUnwind]] [[setSlingLoad]] [[slingLoadAssistantShown]]
|seealso= [[ropes]] [[canSlingLoad]] [[enableRopeAttach]] [[getSlingLoad]] [[ropeAttachedObjects]] [[ropeAttachTo]] [[ropeDestroy]] [[ropeLength]] [[ropeAttachedTo]] [[ropeCreate]] [[ropeDetach]] [[ropeAttachEnabled]] [[ropeCut]] [[ropeEndPosition]] [[ropeUnwind]] [[setSlingLoad]] [[slingLoadAssistantShown]]
}}
}}

Revision as of 11:32, 12 May 2022

Hover & click on the images for description

Description

Description:
Returns false if rope length changing animation is in progress. Returns true if animation is done.
Groups:
Ropes and Sling Loading

Syntax

Syntax:
ropeUnwound rope
Parameters:
rope: Object - given rope object
Return Value:
Boolean - true if unwinding is complete

Examples

Example 1:
waitUntil { ropeUnwound (ropes heli1 select 0) }; hint "Unwinding Complete";

Additional Information

See also:
ropes canSlingLoad enableRopeAttach getSlingLoad ropeAttachedObjects ropeAttachTo ropeDestroy ropeLength ropeAttachedTo ropeCreate ropeDetach ropeAttachEnabled ropeCut ropeEndPosition ropeUnwind setSlingLoad slingLoadAssistantShown

Notes

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