setBleedingRemaining: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*) ([^ ]*)<\/code>" to "<code>$1$2$3 $4</code>") |
||
Line 16: | Line 16: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>_unit | |x1= <code>_unit setBleedingRemaining 60; | ||
</code> | </code> | ||
Revision as of 11:40, 12 May 2022
Description
- Description:
- Sets for how many seconds injured unit leaves blood trail. The unit damage must be >= 0.1 for this command to have an effect, otherwise, the getBleedingRemaining will return 0 and no blood trail is left behind.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- unit setBleedingRemaining time
- Parameters:
- unit: Object
- time: Number
- Return Value:
- Nothing
Examples
- Example 1:
_unit setBleedingRemaining 60;
- Example 2:
player setDamage 0.25; player setBleedingRemaining 120;
Additional Information
- See also:
- getBleedingRemaining isBurning isBleeding
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note