getVariable: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
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Line 79: | Line 79: | ||
|x3= | |x3= | ||
<code>for "_i" from 0 to 5 do { | <code>for "_i" from 0 to 5 do { | ||
_car = missionNamespace | _car = missionNamespace getVariable ("car" [[valuea_plus_valueb|+]] [[str]] _i); | ||
_car [[setDamage]] 0; | _car [[setDamage]] 0; | ||
};// Set damage of car0..car5 to 0</code> | };// Set damage of car0..car5 to 0</code> | ||
Line 87: | Line 87: | ||
|x5= Get current value of a variable and if it is undefined, define it and get the defined value: | |x5= Get current value of a variable and if it is undefined, define it and get the defined value: | ||
<code>private _var = | <code>private _var = missionNamespace [[getVariable]] "varName"; | ||
[[if]] ([[isNil]] "_var") [[then]] | [[if]] ([[isNil]] "_var") [[then]] | ||
{ | { |
Revision as of 13:02, 12 May 2022
Description
- Description:
- Returns the value of variable in the variable space assigned to various data types.
All available data types combinations:
Primary syntax (String) Alternative syntax (Array) Code Since Code Since Namespace getVariable String - Namespace getVariable Array Arma 2: Operation Arrowhead v1.60 Object getVariable String - Object getVariable Array - Group getVariable String - Group getVariable Array - Team Member getVariable String - Team Member getVariable Array - Task getVariable String - Task getVariable Array Arma 3 v1.68 Location getVariable String - Location getVariable Array Arma 3 v1.68 Control getVariable String - Control getVariable Array Arma 3 v1.56 Display getVariable String Arma 3 v1.56 Display getVariable Array Arma 3 v1.56 - Groups:
- VariablesNamespacesMultiplayer
Syntax
- Syntax:
- varspace getVariable name
- Parameters:
- varspace: Namespace, Object, Display, Control, Group, Location, Task, Team Member, Display, Control
- name: String - Variable name in given namespace
- Return Value:
- Anything or Nothing if the variable doesn't exist
Alternative Syntax
- Syntax:
- varspace getVariable [name, defaultValue]
- Parameters:
- varspace: Namespace, Object, Display, Control, Group, Location, Task, Team Member, Display, Control
- name: String - Variable name in given namespace
- defaultValue: Anything - Value to return if variable doesn't exist
- Return Value:
- Anything - Current value of the variable or defaultValue if the variable doesn't exist.
Examples
- Example 1:
private _variable = myTruck getVariable "myVariable"; // returns nil if "myVariable" is not set
- Example 2:
private _variable = myTruck getVariable ["myVariable", 50]; // returns 50 if "myVariable" is not set
- Example 3:
for "_i" from 0 to 5 do { _car = missionNamespace getVariable ("car" + str _i); _car setDamage 0; };// Set damage of car0..car5 to 0
- Example 4:
myMissionVar = 2015; missionNamespace getVariable "myMissionVar"; // Returns 2015
- Example 5:
- Get current value of a variable and if it is undefined, define it and get the defined value:
private _var = missionNamespace getVariable "varName"; if (isNil "_var") then { missionNamespace setVariable ["varName", 123]; _var = 123; }; // _var here will contain current value of the variable varName
Additional Information
- See also:
- setVariable allVariables getFSMVariable
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 13, 2016 - 17:13 (UTC)
- Ebay
-
NOTE: Arma 2 only! In Arma 3 this will return default value:
Warning: the alternative syntax returns undefined when the namespace is an object and that object is null. Example:
_test = objNull getVariable ["test", "0"]; systemChat _test;
Errors because _test is undefined. Tested in Arma 2: Operation Arrowhead 1.63.131129 - Posted on August 31, 2017 - 03:29 (UTC)
- AgentRev
-
You can do typechecking using param:
private _myVar = [player getVariable "myVar"] param [0, "", [""]];
and params:[player getVariable "myVar"] params [["_myVar", "", [""]]];
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Variables
- Command Group: Namespaces
- Command Group: Multiplayer