attachedObjects: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
Line 14: Line 14:
|r1= [[Array]] of [[Object]]s attached to the given object
|r1= [[Array]] of [[Object]]s attached to the given object


|x1= <code>{
|x1= <sqf>{
   detach _x;
   detach _x;
} forEach attachedObjects player;</code>
} forEach attachedObjects player;</sqf>


|x2= <code>if (count attachedObjects player == 0) then {
|x2= <sqf>if (count attachedObjects player == 0) then {
   hint "There are no objects attached to player";
   hint "There are no objects attached to player";
};</code>
};</sqf>


|seealso= [[attachObject]] [[attachTo]] [[attachedTo]] [[waypointAttachVehicle]] [[waypointAttachedVehicle]] [[lightAttachObject]] [[triggerAttachVehicle]] [[attachedObject]] [[detach]]
|seealso= [[attachObject]] [[attachTo]] [[attachedTo]] [[waypointAttachVehicle]] [[waypointAttachedVehicle]] [[lightAttachObject]] [[triggerAttachVehicle]] [[attachedObject]] [[detach]]
}}
}}

Revision as of 10:21, 13 May 2022

Hover & click on the images for description

Description

Description:
Returns a list of objects attached to the given object.
Groups:
Object Manipulation

Syntax

Syntax:
attachedObjects obj
Parameters:
obj: Object - given object
Return Value:
Array of Objects attached to the given object

Examples

Example 1:
{ detach _x; } forEach attachedObjects player;
Example 2:
if (count attachedObjects player == 0) then { hint "There are no objects attached to player"; };

Additional Information

See also:
attachObject attachTo attachedTo waypointAttachVehicle waypointAttachedVehicle lightAttachObject triggerAttachVehicle attachedObject detach

Notes

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