getResolution: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\{\{cc\|([^} ]*)\}\}" to "// $1")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
Line 46: Line 46:
* {{hl|tripleHead}}: [[Boolean]] - [[true]] if user has triple head screen (see also [[safeZoneXAbs]], [[safeZoneWAbs]]) (since {{arma3}} v1.94)
* {{hl|tripleHead}}: [[Boolean]] - [[true]] if user has triple head screen (see also [[safeZoneXAbs]], [[safeZoneWAbs]]) (since {{arma3}} v1.94)


|x1= <code>_res = getResolution; // a 16/9 single monitor setup</code>
|x1= <sqf>_res = getResolution; // a 16/9 single monitor setup</sqf>
<code>[
<code>[
1360, // width
1360, // width
Line 55: Line 55:
0.85 // UI scale
0.85 // UI scale
]</code>
]</code>
|x2= <code>_res = getResolution;  // dedicated server</code>
|x2= <sqf>_res = getResolution;  // dedicated server</sqf>
<code>[
<code>[
160, // width
160, // width
Line 64: Line 64:
0.85 // UI scale
0.85 // UI scale
]</code>
]</code>
|x3= <code>_res = getResolution; // a triple 16/9 monitor setup</code>
|x3= <sqf>_res = getResolution; // a triple 16/9 monitor setup</sqf>
<code>[
<code>[
5760, // width
5760, // width
Line 74: Line 74:
]</code>
]</code>


|x4= <code>_res = getResolution; // 16/9 monitor setup</code>
|x4= <sqf>_res = getResolution; // 16/9 monitor setup</sqf>
<code>[
<code>[
1920, // width
1920, // width

Revision as of 10:23, 13 May 2022

Hover & click on the images for description

Description

Description:
Returns an array containing all information about current client screen resolution.
Arma 3
Render resolution is not returned by this command.
A sampling setting of 50% means half of native width and half of native height, resulting in a render resolution of 25% the original resolution.
The engine default value for fovTop is 0.75 in case it is needed to calculate difference with custom FOV.
The aspectRatio is calculated as fovLeft / fovTop and should be the same as screenW / screenH for undistorted image if the FOV is custom. Some of the common values:
16/9 16/10 5/4 4/3 16/9 triple screen
1.777777(…) 1.6 1.25 1.333333(…) 5.333333(…)
Groups:
SystemGUI Control - Positioning

Syntax

Syntax:
getResolution
Return Value:
Array - [screenW, screenH, viewPortW, viewPortH, aspectRatio, uiScale, fovTop, fovLeft, tripleHead]
  • screenW: Number - width of the screen in pixels
  • screenH: Number - height of the screen in pixels
  • viewPortW: Number - width of the 4:3 view port in pixels
  • viewPortH: Number - height of the 4:3 view port in pixels
  • aspectRatio: Number - screen aspect ratio
  • uiScale: Number - the scale of the UI, which affects view port size:
Arma 3
Very Small Small Normal Large Very Large
0.47 0.55 0.7 0.85 1
  • fovTop: Number - vertical FOV in radians, the same as fovTop value from the user profile (since Arma 3 v1.94)
  • fovLeft: Number - horizontal FOV in radians, the same asfovLeft value from the user profile (since Arma 3 v1.94)
  • tripleHead: Boolean - true if user has triple head screen (see also safeZoneXAbs, safeZoneWAbs) (since Arma 3 v1.94)

Examples

Example 1:
_res = getResolution; // a 16/9 single monitor setup
[ 1360, // width 768, // height 867, // 2D viewport width 653, // 2D viewport height 1.77778, // aspect ratio 0.85 // UI scale ]
Example 2:
_res = getResolution; // dedicated server
[ 160, // width 120, // height 136, // 2D viewport width 102, // 2D viewport height 1.33333, // aspect ratio 0.85 // UI scale ]
Example 3:
_res = getResolution; // a triple 16/9 monitor setup
[ 5760, // width 1080, // height 792, // 2D viewport width 594, // 2D viewport height 5.33333, // aspect ratio 0.55 // UI scale ]
Example 4:
_res = getResolution; // 16/9 monitor setup
[ 1920, // width 1080, // height 792, // 2D viewport width 594, // 2D viewport height 1.77778, // aspect ratio 0.55, // UI scale 0.75, // fovTop 1.33333, // fovLeft false // tripleHead ]

Additional Information

See also:
getObjectFOV worldToScreen screenToWorld safeZoneX safeZoneY safeZoneW safeZoneH

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 05:38, 20 December 2010
tom_48_97
This command can be useful to play a video (see this function BIS_fnc_playVideo) in the given format if you have compiled it for different UI scale.