getRepairCargo: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
||
Line 15: | Line 15: | ||
|r1= [[Number]] - repair cargo value, -1 if repair cargo is not supported, 0 if the vehicle is ![[alive]] or [[isNull]] | |r1= [[Number]] - repair cargo value, -1 if repair cargo is not supported, 0 if the vehicle is ![[alive]] or [[isNull]] | ||
|x1= < | |x1= <sqf>value = getRepairCargo vehicleName;</sqf> | ||
|seealso= [[setRepairCargo]] [[getAmmoCargo]] [[getFuelCargo]] | |seealso= [[setRepairCargo]] [[getAmmoCargo]] [[getFuelCargo]] |
Revision as of 10:23, 13 May 2022
Description
- Description:
- Returns the amount (1 is full) of repair resources in the cargo space of a repair vehicle.
- Groups:
- Vehicle Inventory
Syntax
- Syntax:
- getRepairCargo vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Number - repair cargo value, -1 if repair cargo is not supported, 0 if the vehicle is !alive or isNull
Examples
- Example 1:
Additional Information
- See also:
- setRepairCargo getAmmoCargo getFuelCargo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on December 22, 2014 - 17:17 (UTC)
- AgentRev
-
Prior to Arma 3 v1.94 If the vehicle is not alive, it always returns Nothing, which you should check for using isNil.
If the vehicle is unable to carry that type of cargo, it returns -1.#IND, which you should check for using finite or < 0.
- Posted on Apr 24, 2022 - 06:13 (UTC)
- The repair cargo does actually reduce when a repair truck repairs something, however, the default cargo amount of 1 is so high it is functionally infinite. It's inconceivable that you would drain the pool. You would need to set the cargo to 10^-5 or 10^-6 (0.000001 or 0.0000001) before it is low enough to "realistically" run out given how physically large the storage pods on the trucks are