setTitleEffect: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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|x1= < | |x1= <sqf>_trigger setTitleEffect ["TEXT", "PLAIN DOWN", "Hello world."]</sqf> | ||
|seealso= [[createTrigger]] [[setSoundEffect]] [[setMusicEffect]] | |seealso= [[createTrigger]] [[setSoundEffect]] [[setMusicEffect]] | ||
}} | }} |
Revision as of 10:24, 13 May 2022
Description
- Description:
- Defines the title effect to show on activation via [Type, Effect, Text] where
'Type' can be
- "NONE"
- "OBJECT"
- 'Text' defines the shown object , a subclass of CfgTitles (see cutObj)
- 'Effect' defines Title Effect Type
- "RES"
- 'Text' defines a resource class, a subclass of RscTitles (see cutRsc)
- 'Effect' defines Title Effect Type
- "TEXT"
- 'Text' defines text string to show (see cutText)
- 'Effect' defines Title Effect Type
- Groups:
- TriggersWaypoints
Syntax
- Syntax:
- trigger setTitleEffect [type, effect, text]
- Parameters:
- trigger: Object
- [type, effect, text]: Array of String - See above
- type: String
- effect: String
- text: String
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- waypoint setTitleEffect [type, effect, text]
- Parameters:
- waypoint: Array - format Waypoint
- [type, effect, text]: Array of strings. See above
- Return Value:
- Nothing
Examples
- Example 1:
- _trigger setTitleEffect ["TEXT", "PLAIN DOWN", "Hello world."]
Additional Information
- See also:
- createTrigger setSoundEffect setMusicEffect
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Triggers
- Command Group: Waypoints