setUnitAbility: Difference between revisions

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m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*) ([^ ]*)<\/code>" to "<code>$1$2$3 $4</code>")
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|x1= <sqf>_unit setUnitAbility 1;</sqf>
|x1= <sqf>_unit setUnitAbility 1;</sqf>
|x2= <code>bob setUnitAbility -log 0;
|x2= <sqf>bob setUnitAbility -log 0;
hint str skill bob; //1.#INF</code>
hint str skill bob; //1.#INF</sqf>


|seealso= [[skill]] [[setSkill]] [[CfgAISkill]] [[Combat Modes]]
|seealso= [[skill]] [[setSkill]] [[CfgAISkill]] [[Combat Modes]]

Revision as of 10:24, 13 May 2022

Hover & click on the images for description

Description

Description:
Sets skill of given unit. Unlike setSkill, setUnitAbility can set values > 1. Even though the skill command will correctly return set value, the actual unit ability will be capped to max available.
Groups:
AI Behaviour

Syntax

Syntax:
unit setUnitAbility value
Parameters:
unit: Object
value: Number
Return Value:
Nothing

Examples

Example 1:
_unit setUnitAbility 1;
Example 2:
bob setUnitAbility -log 0; hint str skill bob; //1.#INF

Additional Information

See also:
skill setSkill CfgAISkill Combat Modes

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on October 8, 2014 - 09:20 (UTC)
Dwarden
AFAIK not used in Arma 3 anymore (or equals to setSkill)