scudState: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
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* 4 - Launched
* 4 - Launched


|x1= <code>waitUntil { sleep 1; scudState _scud > 2 };
|x1= <sqf>waitUntil { sleep 1; scudState _scud > 2 };
guba say "MasterPlanCompletion";</code>
guba say "MasterPlanCompletion";</sqf>


|seealso= [[action]] [[Arma 3: Actions#ScudStart|"ScudStart" action]] [[Arma 3: Actions#ScudLaunch|"ScudLaunch" action]]
|seealso= [[action]] [[Arma 3: Actions#ScudStart|"ScudStart" action]] [[Arma 3: Actions#ScudLaunch|"ScudLaunch" action]]

Revision as of 10:24, 13 May 2022

Hover & click on the images for description

Description

Description:
Return the current state of given Scud launcher.
Groups:
Object Manipulation

Syntax

Syntax:
scudState scudName
Parameters:
scudName: Object
Return Value:
Number - can be one of:
  • 0 - No activity
  • 1 - Launch preparation
  • 2 - Launch prepared
  • 3 - Ignition
  • 4 - Launched

Examples

Example 1:
waitUntil { sleep 1; scudState _scud > 2 }; guba say "MasterPlanCompletion";

Additional Information

See also:
action "ScudStart" action "ScudLaunch" action

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on August 4, 2006 - 10:58
hardrock
This command checks the scud status (Non-integral values are used to indicate transition between states). To make the scud be upright, launch or cancel launch you need to use actions. scud1 action ["scudLaunch", scud1]; // rise the missile scud1 action ["scudStart", scud1]; // launch the missile scud1 action ["scudCancel", scud1]; // down the missile (Make sure either the scud launcher has a crew inside or you use the game logic to perform actions).