tvSetCurSel: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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|r2= [[Nothing]] | |r2= [[Nothing]] | ||
|x1= < | |x1= <sqf>tvSetCurSel [101, [0]];</sqf> | ||
|x2= <sqf>_ctrl tvSetCurSel [0,0,0];</sqf> | |x2= <sqf>_ctrl tvSetCurSel [0,0,0];</sqf> |
Revision as of 10:25, 13 May 2022
Description
- Description:
- Sets cursor to given item on given path. IDC means id of parent Tree View. To deselect all items use [-1] for the path param (available since Arma 3 v1.56)
- Groups:
- GUI Control - Tree View
Syntax
- Syntax:
- tvSetCurSel [idc, path]
- Parameters:
- idc: Number
- path: Array of Numbers
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- control tvSetCurSel path
- Parameters:
- control: Control
- path: Array of Numbers
- Return Value:
- Nothing
Examples
- Example 1:
- tvSetCurSel [101, [0]];
- Example 2:
- _ctrl tvSetCurSel [0,0,0];
- Example 3:
[] spawn { disableSerialization; _CT_TREE = findDisplay 46 ctrlCreate ["RscTree", -1]; _CT_TREE ctrlSetPosition [0,0,0.3,1]; _CT_TREE ctrlCommit 0; _CT_TREE tvAdd [[],"Parent_A"]; _CT_TREE tvAdd [[0],"Child_A"]; _CT_TREE tvAdd [[0,0],"Grandchild_A"]; _CT_TREE tvAdd [[],"Parent_B"]; _CT_TREE tvAdd [[1],"Child_B"]; sleep 1; hint "SELECT [0,0,0]"; _CT_TREE tvSetCurSel [0,0,0]; sleep 2; hint "DESELECT ALL"; _CT_TREE tvSetCurSel [-1]; };
Additional Information
- See also:
- tvAdd tvClear tvCollapse tvCount tvCurSel tvData tvDelete tvExpand tvPicture tvSetData tvSetPicture tvSetValue tvSort tvSortByValue tvText tvValue
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note