units: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
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|r1= [[Array]] of [[Object]]s - If ''type'' is a destroyed object, an empty array is returned
|r1= [[Array]] of [[Object]]s - If ''type'' is a destroyed object, an empty array is returned


|x1= <code>_myUnitCount = count units player;</code>
|x1= <sqf>_myUnitCount = count units player;</sqf>


|x2= <code>_isInMyGroup = _soldier1 in units player;</code>
|x2= <sqf>_isInMyGroup = _soldier1 in units player;</sqf>


|x3= <code>_unitsEast = units opfor;</code>
|x3= <sqf>_unitsEast = units opfor;</sqf>


|x4= <code>// Both methods are the same, the latter is preferred
|x4= <sqf>// Both methods are the same, the latter is preferred
units group player; // [B Alpha 1-1:1 (R3vo),B Alpha 1-1:2,B Alpha 1-1:3,B Alpha 1-1:4,B Alpha 1-1:5,B Alpha 1-1:6,B Alpha 1-1:7,B Alpha 1-1:8]
units group player; // [B Alpha 1-1:1 (R3vo),B Alpha 1-1:2,B Alpha 1-1:3,B Alpha 1-1:4,B Alpha 1-1:5,B Alpha 1-1:6,B Alpha 1-1:7,B Alpha 1-1:8]
units player; // [B Alpha 1-1:1 (R3vo),B Alpha 1-1:2,B Alpha 1-1:3,B Alpha 1-1:4,B Alpha 1-1:5,B Alpha 1-1:6,B Alpha 1-1:7,B Alpha 1-1:8]</code>  
units player; // [B Alpha 1-1:1 (R3vo),B Alpha 1-1:2,B Alpha 1-1:3,B Alpha 1-1:4,B Alpha 1-1:5,B Alpha 1-1:6,B Alpha 1-1:7,B Alpha 1-1:8]</sqf>  


|seealso= [[group]] [[allGroups]] [[allUnits]] [[playableUnits]] [[switchableUnits]] [[vehicles]]
|seealso= [[group]] [[allGroups]] [[allUnits]] [[playableUnits]] [[switchableUnits]] [[vehicles]]

Revision as of 10:25, 13 May 2022

Hover & click on the images for description

Description

Description:
Returns an array with all the units in the group or group of the unit.
Since Arma 3 v2.02 the command can also return all units belonging to a certain side.
Groups:
GroupsObject Detection

Syntax

Syntax:
units type
Parameters:
type: Group, Object or (since Arma 3 v2.02) Side
Return Value:
Array of Objects - If type is a destroyed object, an empty array is returned

Examples

Example 1:
_myUnitCount = count units player;
Example 2:
_isInMyGroup = _soldier1 in units player;
Example 3:
_unitsEast = units opfor;
Example 4:
// Both methods are the same, the latter is preferred units group player; // [B Alpha 1-1:1 (R3vo),B Alpha 1-1:2,B Alpha 1-1:3,B Alpha 1-1:4,B Alpha 1-1:5,B Alpha 1-1:6,B Alpha 1-1:7,B Alpha 1-1:8] units player; // [B Alpha 1-1:1 (R3vo),B Alpha 1-1:2,B Alpha 1-1:3,B Alpha 1-1:4,B Alpha 1-1:5,B Alpha 1-1:6,B Alpha 1-1:7,B Alpha 1-1:8]

Additional Information

See also:
group allGroups allUnits playableUnits switchableUnits vehicles

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on September 24, 2009
Kronzky
The returned array on MP clients is not updated when team members die (only when they are deleted). (Tested on VBS2)
Posted on July 3, 2020 - 03:36 (UTC)
Ilias38rus
Seem to always return a list with the same order as the squad menu of the leader.