setShotParents: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)<nowiki\/?>([^<]*)<\/code>" to "<code>$1$2</code>") |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>myProjectile setShotParents [ | |x1= <code>myProjectile setShotParents [vehicle bob, bob];</code> | ||
|x2= <sqf>tank addEventHandler ["Fired", {_this select 6 setShotParents [tank, commander tank]}];</sqf> | |x2= <sqf>tank addEventHandler ["Fired", {_this select 6 setShotParents [tank, commander tank]}];</sqf> |
Revision as of 10:28, 13 May 2022
Description
- Description:
- Sets vehicle and instigator pair for the given projectile.
- Groups:
- Weapons
Syntax
- Syntax:
- projectile setShotParents [vehicle, instigator]
- Parameters:
- projectile: Object - The actual projectile shot
- vehicle: Object - Vehicle shooting projectile
- instigator: Object - Person pulling the trigger
- Return Value:
- Nothing
Examples
- Example 1:
myProjectile setShotParents [vehicle bob, bob];
- Example 2:
Additional Information
- See also:
- getShotParents
Notes
-
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