gearSlotData: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code>\[\[([a-zA-Z0-9_]+)\]\] ([a-zA-Z0-9_]+);?<\/code>" to "<sqf>$1 $2;</sqf>")
m (Some wiki formatting)
Line 25: Line 25:


|x2= Open any ammobox and click by any gear slots:
|x2= Open any ammobox and click by any gear slots:
<code>[[private]] "_dspl";
<sqf>
[[disableSerialization]];
private "_dspl";
disableSerialization;


[[waitUntil]] {
waitUntil {
    _dspl = [[findDisplay]] 106;
_dspl = findDisplay 106;
    ! [[isNull]] _dspl;
! isNull _dspl;
};
};


[[uiNamespace]] [[setVariable]] ["/VDMJ/RscDisplayGear/SlotDataEH", {
uiNamespace setVariable ["/VDMJ/RscDisplayGear/SlotDataEH", {
    _self = [[_this]] [[select]] 0;
_self = _this select 0;
    _weaponName = [[gearSlotData]] _self;
_weaponName = gearSlotData _self;
    _conf = [[configFile]] >> _confSection >> _weaponName;
_conf = configFile >> _confSection >> _weaponName;
    _name = [[getText]] (_conf >> "displayName");
_name = getText (_conf >> "displayName");
    _desc = [[getText]] (_conf >> "Library" >> "libTextDesc");
_desc = getText (_conf >> "Library" >> "libTextDesc");
    _image = [[getText]] (_conf >> "picture");
_image = getText (_conf >> "picture");
    [[hint]] [[parseText]] [[format]] [
hint parseText format [
        <nowiki>'<t size="1.3" align="center" shadow="true" shadowColor="#000000">%1</t><br><img image="%2" size="6" align="center" /><br>%3<br>%4'</nowiki>,
'<t size="1.3" align="center" shadow="true" shadowColor="#000000">%1</t><br><img image="%2" size="6" align="center" /><br>%3<br>%4',
        _name, _image, _desc
_name, _image, _desc
    ];
];
}];
}];


[[for]] "_i" [[from]] 107 [[to]] 145 [[do]] {
for "_i" from 107 to 145 do {
    _dspl [[displayCtrl]] _i [[ctrlAddEventHandler]] ["ButtonClick",
_dspl displayCtrl _i ctrlAddEventHandler ["ButtonClick",
        [[format]] [
format [
            '_confSection = "%1"; [[_this]] [[call]] ([[uiNamespace]] [[getVariable]] "/VDMJ/RscDisplayGear/SlotDataEH");',
"_confSection = '%1'; _this call (uiNamespace getVariable '/VDMJ/RscDisplayGear/SlotDataEH');",
            [[if]] (_i >= 109 && _i <= 129) [[then]] { "CfgMagazines" } [[else]] { "CfgWeapons" }
if (_i >= 109 && _i <= 129) then { "CfgMagazines" } else { "CfgWeapons" }
        ]
]
    ];
];
};
};
</code>
</sqf>


|seealso= [[gearSlotAmmoCount]] [[gearIDCAmmoCount]]
|seealso= [[gearSlotAmmoCount]] [[gearIDCAmmoCount]]
}}
}}

Revision as of 14:34, 13 May 2022

Hover & click on the images for description

Description

Description:
Returns gear slot item name.
Groups:
Unit InventoryGUI Control

Syntax

Syntax:
gearSlotData control
Parameters:
control: Control - CT_ITEMSLOT 103
Return Value:
String

Examples

Example 1:
gearSlotData _myControl;
Example 2:
Open any ammobox and click by any gear slots:
private "_dspl"; disableSerialization; waitUntil { _dspl = findDisplay 106; ! isNull _dspl; }; uiNamespace setVariable ["/VDMJ/RscDisplayGear/SlotDataEH", { _self = _this select 0; _weaponName = gearSlotData _self; _conf = configFile >> _confSection >> _weaponName; _name = getText (_conf >> "displayName"); _desc = getText (_conf >> "Library" >> "libTextDesc"); _image = getText (_conf >> "picture"); hint parseText format [ '<t size="1.3" align="center" shadow="true" shadowColor="#000000">%1</t><br><img image="%2" size="6" align="center" /><br>%3<br>%4', _name, _image, _desc ]; }]; for "_i" from 107 to 145 do { _dspl displayCtrl _i ctrlAddEventHandler ["ButtonClick", format [ "_confSection = '%1'; _this call (uiNamespace getVariable '/VDMJ/RscDisplayGear/SlotDataEH');", if (_i >= 109 && _i <= 129) then { "CfgMagazines" } else { "CfgWeapons" } ] ]; };

Additional Information

See also:
gearSlotAmmoCount gearIDCAmmoCount

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note