getResolution: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
m (Replaced <code> with <sqf>) |
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|s1= [[getResolution]] | |s1= [[getResolution]] | ||
|r1= [[Array]] - {{hl|[screenW, screenH, viewPortW, viewPortH, aspectRatio, uiScale, fovTop, fovLeft, tripleHead]}} | |r1= [[Array]] - {{hl|[screenW, screenH, viewPortW, viewPortH, aspectRatio, uiScale, fovTop, fovLeft, tripleHead]}} | ||
* {{hl|screenW}}: [[Number]] - width of the screen in pixels | * {{hl|screenW}}: [[Number]] - width of the screen in pixels | ||
* {{hl|screenH}}: [[Number]] - height of the screen in pixels | * {{hl|screenH}}: [[Number]] - height of the screen in pixels | ||
Line 42: | Line 42: | ||
{{!}} 0.47 {{!}}{{!}} 0.55 {{!}}{{!}} 0.7 {{!}}{{!}} 0.85 {{!}}{{!}} 1 | {{!}} 0.47 {{!}}{{!}} 0.55 {{!}}{{!}} 0.7 {{!}}{{!}} 0.85 {{!}}{{!}} 1 | ||
{{!}}} | {{!}}} | ||
* {{hl|fovTop}}: [[Number]] - vertical FOV in [[rad | radians]], the same as {{hl|fovTop}} value from the user profile | * {{GVI|arma3|1.94}} {{hl|fovTop}}: [[Number]] - vertical FOV in [[rad | radians]], the same as {{hl|fovTop}} value from the user profile | ||
* {{GVI|arma3|1.94}} {{hl|fovLeft}}: [[Number]] - horizontal FOV in [[rad | radians]], the same as{{hl|fovLeft}} value from the user profile | |||
* {{GVI|arma3|1.94}} {{hl|tripleHead}}: [[Boolean]] - [[true]] if user has triple head screen (see also [[safeZoneXAbs]], [[safeZoneWAbs]]) | |||
|x1= <sqf>_res = getResolution; | |x1= <sqf>private _res = getResolution;</sqf> | ||
Example result with a single 16:9 monitor: | |||
<sqf>[ | |||
1920, // width | 1920, // width | ||
1080, // height | 1080, // height | ||
Line 85: | Line 58: | ||
1.33333, // fovLeft | 1.33333, // fovLeft | ||
false // tripleHead | false // tripleHead | ||
]</ | ]</sqf> | ||
Example result with a triple 16:9 monitor setup: | |||
<sqf>[ | |||
5760, // width | |||
1080, // height | |||
792, // 2D viewport width | |||
594, // 2D viewport height | |||
5.33333, // aspect ratio | |||
0.55 // UI scale | |||
]</sqf> | |||
Example result on a dedicated server: | |||
<sqf>[ | |||
160, // width | |||
120, // height | |||
136, // 2D viewport width | |||
102, // 2D viewport height | |||
1.33333, // aspect ratio | |||
0.85 // UI scale | |||
]</sqf> | |||
|seealso= [[getObjectFOV]] [[worldToScreen]] [[screenToWorld]] [[safeZoneX]] [[safeZoneY]] [[safeZoneW]] [[safeZoneH]] | |seealso= [[getObjectFOV]] [[worldToScreen]] [[screenToWorld]] [[safeZoneX]] [[safeZoneY]] [[safeZoneW]] [[safeZoneH]] |
Revision as of 13:09, 14 May 2022
Description
- Description:
- Returns an array containing all information about current client screen resolution.
- Groups:
- SystemGUI Control - Positioning
Syntax
- Syntax:
- getResolution
- Return Value:
- Array - [screenW, screenH, viewPortW, viewPortH, aspectRatio, uiScale, fovTop, fovLeft, tripleHead]
- screenW: Number - width of the screen in pixels
- screenH: Number - height of the screen in pixels
- viewPortW: Number - width of the 4:3 view port in pixels
- viewPortH: Number - height of the 4:3 view port in pixels
- aspectRatio: Number - screen aspect ratio
- uiScale: Number - the scale of the UI, which affects view port size:
Arma 3 Very Small Small Normal Large Very Large 0.47 0.55 0.7 0.85 1
Examples
- Example 1:
-
Example result with a single 16:9 monitor:
Example result with a triple 16:9 monitor setup:[ 1920, // width 1080, // height 792, // 2D viewport width 594, // 2D viewport height 1.77778, // aspect ratio 0.55, // UI scale 0.75, // fovTop 1.33333, // fovLeft false // tripleHead ]Example result on a dedicated server:[ 5760, // width 1080, // height 792, // 2D viewport width 594, // 2D viewport height 5.33333, // aspect ratio 0.55 // UI scale ][ 160, // width 120, // height 136, // 2D viewport width 102, // 2D viewport height 1.33333, // aspect ratio 0.85 // UI scale ]
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 05:38, 20 December 2010
- tom_48_97
- This command can be useful to play a video (see this function BIS_fnc_playVideo) in the given format if you have compiled it for different UI scale.