isBleeding: Difference between revisions

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m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
m (Text replacement - "\|x([0-9])= <sqf>([^\/: ]+)([^;])<\/sqf>" to "|x$1= <sqf>$2$3;</sqf>")
 
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|r1= [[Boolean]]
|r1= [[Boolean]]


|x1= <sqf>if (isBleeding player) then { player groupChat "I'm bleeding!!"; }</sqf>
|x1= <sqf>if (isBleeding player) then { player groupChat "I'm bleeding!!"; };</sqf>


|seealso= [[getBleedingRemaining]] [[isBurning]] [[setBleedingRemaining]]
|seealso= [[getBleedingRemaining]] [[isBurning]] [[setBleedingRemaining]]
}}
}}

Latest revision as of 22:42, 28 June 2022

Hover & click on the images for description

Description

Description:
Returns whether the unit is bleeding.
Groups:
Object Manipulation

Syntax

Syntax:
isBleeding unit
Parameters:
unit: Object
Return Value:
Boolean

Examples

Example 1:
if (isBleeding player) then { player groupChat "I'm bleeding!!"; };

Additional Information

See also:
getBleedingRemaining isBurning setBleedingRemaining

Notes

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