BIS fnc onEnd: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "code>_([a-zA-Z0-9_]+) = " to "code>private _$1 = ") |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3") |
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|x2= <code>[[private]] _onEndIndex = [{ { [[Magic Variables#x|_x]] [[addRating]] 10000; } [[forEach]] [[Magic Variables#this|_this]]; }, [[units]] [[group]] [[player]]] [[call]] [[BIS_fnc_onEnd]];</code> | |x2= <code>[[private]] _onEndIndex = [{ { [[Magic Variables#x|_x]] [[addRating]] 10000; } [[forEach]] [[Magic Variables#this|_this]]; }, [[units]] [[group]] [[player]]] [[call]] [[BIS_fnc_onEnd]];</code> | ||
|seealso= [[Event Scripts]] | |seealso= [[Event Scripts]] [[Arma 3: Mission Event Handlers#Ended|Ended Mission Event Handler]] | ||
}} | }} |
Revision as of 12:53, 1 July 2022
Description
- Description:
- Register code to be executed after mission end.
- Execution:
- call
- Groups:
- Event Handlers
Syntax
- Syntax:
- argument call BIS_fnc_onEnd
- Parameters:
- argument:
- Return Value:
- Number - index of onEnd code
Examples
- Example 1:
private _onEndIndex = { player addRating 10000; } call BIS_fnc_onEnd;
- Example 2:
private _onEndIndex = [{ { _x addRating 10000; } forEach _this; }, units group player] call BIS_fnc_onEnd;
Additional Information
- See also:
- Event Scripts Ended Mission Event Handler
Notes
-
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