BIS fnc sideIsEnemy: Difference between revisions

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m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3")
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|x1= <code>[[private]] _isEnemy = [<nowiki/>[[west]], [[east]]] [[call]] [[BIS_fnc_sideIsEnemy]]; //Checks if EAST is enemy to WEST.</code>
|x1= <code>[[private]] _isEnemy = [<nowiki/>[[west]], [[east]]] [[call]] [[BIS_fnc_sideIsEnemy]]; //Checks if EAST is enemy to WEST.</code>


|seealso= [[getFriend]] [[setFriend]], [[BIS_fnc_sideIsFriendly]], [[Side relations]]
|seealso= [[getFriend]] [[setFriend]] [[BIS_fnc_sideIsFriendly]], [[Side relations]]
}}
}}

Revision as of 13:00, 1 July 2022

Hover & click on the images for description

Description

Description:
Determines if side B is enemy to side A the way the game engine does it. The relationship table can be found here: Side relations.
Execution:
call
Groups:
Sides

Syntax

Syntax:
[sideA, sideB] call BIS_fnc_sideIsEnemy
Parameters:
sideA: Side
sideB: Side
Return Value:
Boolean - True if side B is enemy to side A.

Examples

Example 1:
private _isEnemy = [west, east] call BIS_fnc_sideIsEnemy; //Checks if EAST is enemy to WEST.

Additional Information

See also:
getFriend setFriend BIS_fnc_sideIsFriendlySide relations

Notes

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