BIS fnc endMission: Difference between revisions
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|r1= [[Boolean]] | |r1= [[Boolean]] | ||
|x1= < | |x1= <sqf>["mission2", 1, "You won"] call BIS_fnc_endMission; // endMission "mission2_1"</sqf> | ||
|x2= < | |x2= <sqf>["mission2", 1, "You lose", false] call BIS_fnc_endMission; // failMission "mission2_1"</sqf> | ||
|seealso= [[Debriefing]] [[endMission]] [[failMission]] | |seealso= [[Debriefing]] [[endMission]] [[failMission]] | ||
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|x1= <sqf>"end1" call BIS_fnc_endMission;</sqf> | |x1= <sqf>"end1" call BIS_fnc_endMission;</sqf> | ||
|x2= < | |x2= <sqf>["epicFail", false, 2] call BIS_fnc_endMission;</sqf> | ||
|seealso= [[BIS_fnc_endMissionServer]] [[Debriefing]] [[endMission]] [[markAsFinishedOnSteam]] | |seealso= [[BIS_fnc_endMissionServer]] [[Debriefing]] [[endMission]] [[markAsFinishedOnSteam]] | ||
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}} | }} | ||
{{Note | |||
|user= R3vo | |||
|timestamp= 20160321111200 | |||
|text= To end a multiplayer mission one can use {{ic|["end1", [[true]]] [[remoteExecCall]] ["[[BIS_fnc_endMission]]"];}} - see also [[BIS_fnc_endMissionServer]]. | |||
}} | |||
Revision as of 13:30, 1 July 2022
Take On Helicopters
Arma 3
Description
- Description:
- Ends mission with the specified ending. Always ends with a 4 seconds black out effect.
- Execution:
- call
- Groups:
- Missions
Syntax
- Syntax:
- [nextMission, endingId, displayText, isSuccess, code] call BIS_fnc_endMission
- Parameters:
- nextMission: String - (Optional, default worldName)
- endingId: Number - (Optional, default 1)
- displayText: String - (Optional, default "") text displayed on black out
- isSuccess: Boolean - (Optional, default true) true to endMission, false to failMission
- successCode: Code - code executed right before mission ends, only if isSuccess is set to true
- Return Value:
- Boolean
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- Debriefing endMission failMission
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Description
- Description:
- Ends mission with a signature shot or a fade effect, marks it finished for Steam and activates a key in format
activateKey format ["BIS_%1.%2_done", missionName, worldName];
. - Execution:
- call
- Groups:
- Missions
Syntax
- Syntax:
- [endName, isVictory, fadeType, playMusic, cancelTasks] call BIS_fnc_endMission
- Parameters:
- endName (Optional, default "end1"):
- String - End type from
configfile >> "CfgDebriefing"
. Same as with endMission and failMission - Array - In format [endName, ID], will be composed to "endName_ID" string
- String - End type from
- isVictory: Boolean - (Optional, default true) true for successful end, false for failed end
- fadeType: Boolean or Number - (Optional, default true) true for signature closing shot. When number, simple fade to black of given duration is used
- playMusic: Boolean - (Optional, default true) False to disable automatic music during closing shot
- cancelTasks: (Optional, default false): Boolean - true to cancel all pending tasks
- Return Value:
- Boolean
Examples
- Example 1:
- Example 2:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Mar 21, 2016 - 11:12 (UTC)
-
To end a multiplayer mission one can use
["end1", true] remoteExecCall ["BIS_fnc_endMission"];
- see also BIS_fnc_endMissionServer.