BIS fnc setPPeffectTemplate: Difference between revisions
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|x2= <sqf>"RealIsBrown" call BIS_fnc_setPPeffectTemplate;</sqf> | |x2= <sqf>"RealIsBrown" call BIS_fnc_setPPeffectTemplate;</sqf> | ||
|x3= <code>"MyPurplePP" | |x3= <code>"MyPurplePP" call [[BIS_fnc_setPPeffectTemplate]]; {{codecomment|// can use a template defined in [[Description.ext#CfgPostprocessTemplates|Description.ext]]}}</code> | ||
|seealso= [[Post process effects]] [[ppEffectCreate]] [[ppEffectForceInNVG]] [[ppEffectEnable]] [[ppEffectEnabled]] [[ppEffectDestroy]] [[ppEffectCommit]] [[ppEffectCommitted]] [[ppEffectAdjust]] | |seealso= [[Post process effects]] [[ppEffectCreate]] [[ppEffectForceInNVG]] [[ppEffectEnable]] [[ppEffectEnabled]] [[ppEffectDestroy]] [[ppEffectCommit]] [[ppEffectCommitted]] [[ppEffectAdjust]] | ||
}} | }} |
Revision as of 21:37, 12 July 2022
Description
- Description:
- Apply post-process effects according to template from CfgPostprocessTemplates.
- Execution:
- call
- Groups:
- Systems
Syntax
- Syntax:
- [template, transition, global] call BIS_fnc_setPPeffectTemplate
- Parameters:
- template: String - (Optional, default "Default") the template name. An invalid value will fall back to "Default".
Available game templates are:- "Default"
- "BlackAndWhite"
- "Mediterranean"
- "EastWind"
- "RealIsBrown"
- transition: Number - (Optional, default 0) time to apply the post-process
- global: Boolean - (Optional, default true in MP, false in SP) should the post-process be broadcast over the network
- Return Value:
- Boolean - true when done
Examples
- Example 1:
- Example 2:
- Example 3:
"MyPurplePP" call BIS_fnc_setPPeffectTemplate; // can use a template defined in Description.ext
Additional Information
- See also:
- Post process effects ppEffectCreate ppEffectForceInNVG ppEffectEnable ppEffectEnabled ppEffectDestroy ppEffectCommit ppEffectCommitted ppEffectAdjust
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note