BIS fnc fireSupport: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code>([^>]+)<\/code>" to "<sqf>$1</sqf>")
m (Some wiki formatting)
Line 22: Line 22:
|p5= rounds: [[Number]] - Number of rounds to be fired
|p5= rounds: [[Number]] - Number of rounds to be fired


|p6= delay: [[Array]] or [[Number]] - Delay between rounds.
|p6= delay: [[Array]] or [[Number]] - Delay between rounds:
*[[Array]]
* [[Array]]
**1: Min delay
** 1: Min delay
**2: Max delay
** 2: Max delay
*[[Number]] - Precise delay
* [[Number]] - Precise delay


|p7= conditionEnd: [[Code]] - Condition to end bombardment before all rounds are fired
|p7= conditionEnd: [[Code]] - Condition to end bombardment before all rounds are fired
Line 34: Line 34:
|r1= [[Boolean]] - [[true]] if successful
|r1= [[Boolean]] - [[true]] if successful


|x1= <sqf>[BIS_Mortar,[3600,3600,0],"",100,24,10] spawn BIS_fnc_fireSupport;</sqf>
|x1= <sqf>[BIS_Mortar, [3600,3600,0], "", 100, 24, 10] spawn BIS_fnc_fireSupport;</sqf>
|x2= <sqf>[BIS_Mortar,BIS_Player,"8Rnd_82mm_Mo_shells",100,24,10] spawn BIS_fnc_fireSupport;</sqf>
 
|x3= <sqf>[BIS_Mortar,"BIS_mrkTargetArea","8Rnd_82mm_Mo_shells",100,24,10,{BIS_Player [[distance]] BIS_EscapeZone < 100}] [[spawn]] [[BIS_fnc_fireSupport]];</sqf>
|x2= <sqf>[BIS_Mortar, BIS_Player, "8Rnd_82mm_Mo_shells", 100, 24, 10] spawn BIS_fnc_fireSupport;</sqf>
 
|x3= <sqf>[BIS_Mortar, "BIS_mrkTargetArea", "8Rnd_82mm_Mo_shells", 100, 24, 10, { BIS_Player distance BIS_EscapeZone < 100 }] spawn BIS_fnc_fireSupport;</sqf>


|seealso= [[BIS_fnc_fireSupportCluster]] [[BIS_fnc_fire]] [[BIS_fnc_fireSupportVirtual]]
|seealso= [[BIS_fnc_fireSupportCluster]] [[BIS_fnc_fire]] [[BIS_fnc_fireSupportVirtual]]
}}
}}

Revision as of 17:28, 13 July 2022

Hover & click on the images for description

Description

Description:
Mortar/artillery fire support.
Execution:
call
Groups:
SupportsCombat

Syntax

Syntax:
[arty,target,mag,radius,rounds,delay,conditionEnd,safezone] spawn BIS_fnc_fireSupport
Parameters:
arty: Object - Artillery unit.
target: Position or Object or String - Target position, can be object/position 3D or marker name
mag: String - Magazine (if left empy, first magazine available will be used)
radius: Number - Radius of target area in meters
rounds: Number - Number of rounds to be fired
delay: Array or Number - Delay between rounds:
conditionEnd: Code - Condition to end bombardment before all rounds are fired
safezone: Number - Safezone radius - minimal distance from the target position where shells may be directed at
Return Value:
Boolean - true if successful

Examples

Example 1:
[BIS_Mortar, [3600,3600,0], "", 100, 24, 10] spawn BIS_fnc_fireSupport;
Example 2:
[BIS_Mortar, BIS_Player, "8Rnd_82mm_Mo_shells", 100, 24, 10] spawn BIS_fnc_fireSupport;
Example 3:
[BIS_Mortar, "BIS_mrkTargetArea", "8Rnd_82mm_Mo_shells", 100, 24, 10, { BIS_Player distance BIS_EscapeZone < 100 }] spawn BIS_fnc_fireSupport;

Additional Information

See also:
BIS_fnc_fireSupportCluster BIS_fnc_fire BIS_fnc_fireSupportVirtual

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note