BIS fnc dirIndicator: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
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|p4= sizeCoef: [[Number]] - (Optional, default 0.1045752 (command bar height)) size coefficient | |p4= sizeCoef: [[Number]] - (Optional, default 0.1045752 (command bar height)) size coefficient | ||
|r1= [[Script Handle | |r1= [[Script Handle]] | ||
|x1= <sqf>[player, TheBoss, [0.706, 0.0745, 0.0196, 1]] call BIS_fnc_dirIndicator;</sqf> | |x1= <sqf>[player, TheBoss, [0.706, 0.0745, 0.0196, 1]] call BIS_fnc_dirIndicator;</sqf> |
Latest revision as of 18:17, 9 August 2022
Description
- Description:
- Show a 4-directions indicator.
Indicator GUI layer is 17, its Display is accessible with uiNamespace getVariable "BIS_RscMissionScreen_dirIndicator".
Can be reexecuted to change its colour, but once executed this function cannot be halted until origin's death. - Execution:
- call
- Groups:
- GUI
Syntax
- Syntax:
- [origin, target, color, sizeCoef] call BIS_fnc_dirIndicator
- Parameters:
- origin: Object - origin, usually player
- target: Code, String, Object or Array format Position - to which indicator points to:
- color: Array format Color (RGBA) - (Optional, default [0.424,0.651,0.247,1] (Arma 2 green))
- sizeCoef: Number - (Optional, default 0.1045752 (command bar height)) size coefficient
- Return Value:
- Script Handle
Examples
- Example 1:
Additional Information
- See also:
- getRelDir
Notes
-
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