targetsQuery: Difference between revisions
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<sqf>_targets = player targetsQuery [objNull, east, "", [], 10];</sqf> | <sqf>_targets = player targetsQuery [objNull, east, "", [], 10];</sqf> | ||
|seealso= [[targetsAggregate]] [[targetKnowledge]] [[knowsAbout]] [[forgetTarget]] | |seealso= [[targets]] [[nearTargets]] [[targetsAggregate]] [[targetKnowledge]] [[knowsAbout]] [[reveal]] [[forgetTarget]] [[setTargetAge]] [[getHideFrom]] | ||
}} | }} |
Revision as of 12:38, 7 September 2022
Description
- Description:
- Returns sorted array of targets, known to the enquirer (including own troops), where the accuracy coefficient reflects how close the result matches the query. This command could be CPU intensive.
- Groups:
- Object Detection
Syntax
- Syntax:
- enquirer targetsQuery [targetIgnore, targetSide, targetType, targetPosition, targetMaxAge]
- Parameters:
- enquirer: Object - For whom the query will be made
- targetIgnore: Object - Target object to exclude from results. objNull - return every target
- targetSide: Side - Desired side of the target. sideUnknown - any side
- targetType: String - Desired target typeOf. "" - any type
- targetPosition: Array - Desired target position in format of Position2D or Position3D (only [x,y] is considered). Position tolerance is 200m from the actual position of the target. [] - any position
- targetMaxAge: Number - Desired max age of the target. This will limit returned results to the targets younger than specified age. 0 - any age
- Return Value:
- Array - sorted array of returned targets in the following format:
[[accuracy, target, targetSide, targetType, targetPosition, targetAge],...] where:
- accuracy: Number - a coefficient, which reflects how close the returned result to the query filter. Range: 0 - 1 (1 - best match)
- target: Object - the actual target object
- targetSide: Side - side of the target
- targetType: String - target typeOf
- targetPosition: Array - [x,y] of the target
- targetAge: Number - the actual target age in seconds (can be negative)
Examples
- Example 1:
- Return all known targets for player:
- Example 2:
- Prioritise all known OPFOR targets and return targets less than 10 seconds old:
Additional Information
- See also:
- targets nearTargets targetsAggregate targetKnowledge knowsAbout reveal forgetTarget setTargetAge getHideFrom
Notes
-
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