serverCommand: Difference between revisions
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|p22= command : [[String]] - server command | |p22= command : [[String]] - server command | ||
|r2= [[Boolean]] - [[true]] | |r2= [[Boolean]] - [[false]] if command failed at some stage. [[true]] doesn't mean that command succeeded. | ||
|x1= <sqf>serverCommand "#logout";</sqf> | |x1= <sqf>serverCommand "#logout";</sqf> |
Revision as of 20:24, 14 September 2022
Description
- Description:
- Executes the given server command.
- Groups:
- Multiplayer
Syntax
- Syntax:
- serverCommand command
- Parameters:
- command : String
- Return Value:
- Boolean - false if a non valid command is used ("#blah"), false otherwise (was always true before 1.40)
Alternative Syntax
- Syntax:
- password serverCommand command SEServer
- Parameters:
- password : String - Case-sensitive password defined in server.cfg with serverCommandPassword param
- command : String - server command
- Return Value:
- Boolean - false if command failed at some stage. true doesn't mean that command succeeded.
Examples
- Example 1:
- serverCommand "#logout";
- Example 2:
- Create button on the main map which will show userlist to anyone who clicks on it:
with uiNamespace do { private _ctrl = findDisplay 12 ctrlCreate ["RscButton", -1]; _ctrl ctrlSetPosition [0,0,0.5,0.1]; _ctrl ctrlSetText "USERLIST"; _ctrl ctrlCommit 0; _ctrl ctrlAddEventHandler ["ButtonDown", { serverCommand "#userlist"; }]; };
- Example 3:
- Example 4:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Arma 2 version 1.05
- Arma 2: New Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Multiplayer
- Scripting Commands: Server Execution
- Introduced with Arma 3 version 1.40