vectorFromTo: Difference between revisions
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Lou Montana (talk | contribs) m (Fix SQF) |
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{{Note | |||
|user= ffur2007slx2_5 | |||
|timestamp= 20140719160100 | |||
|text= {{GVI|arma3|1.26}} Algorithm: | |||
<sqf> | |||
Vector1 = [x1,y1,z1]; | |||
{{GVI|arma3|1.26}} Algorithm: | |||
<sqf>Vector1 = [x1,y1,z1]; | |||
Vector2 = [x2,y2,z2]; | Vector2 = [x2,y2,z2]; | ||
Result = [ | Result = [ | ||
(x1 | (x1 - x2) / (sqrt ((x1 - x2) ^ 2 + (y1 - y2) ^ 2 + (z1 - z2) ^ 2)), | ||
(y1 | (y1 - y2) / (sqrt ((x1 - x2) ^ 2 + (y1 - y2) ^ 2 + (z1 - z2) ^ 2)), | ||
(z1 | (z1 - z2) / (sqrt ((x1 - x2) ^ 2 + (y1 - y2) ^ 2 + (z1 - z2) ^ 2)) | ||
];</sqf> | ]; | ||
</sqf> | |||
}} | |||
Revision as of 16:57, 1 November 2022
Description
- Description:
- Unit vector, equal to direction from vector1 to vector2. In other words this command produces normalised vector between given 2 points.
To get a non-normalised vector, use vectorDiff. - Groups:
- Math - Vectors
Syntax
- Syntax:
- vector1 vectorFromTo vector2
- Parameters:
- vector1: Array - vector 3D or 2D (since 2.00, z coordinate is defaulted to 0)
- vector2: Array - vector 3D or 2D (since 2.00, z coordinate is defaulted to 0)
- Return Value:
- Array
Examples
- Example 1:
Additional Information
- See also:
- vectorDiff vectorCrossProduct vectorDotProduct vectorCos vectorMagnitude vectorMagnitudeSqr vectorMultiply vectorDistance vectorDistanceSqr vectorDir vectorUp setVectorDir setVectorUp setVectorDirAndUp vectorNormalized matrixMultiply matrixTranspose
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jul 19, 2014 - 16:01 (UTC)
- 1.26 Algorithm: