enableEnvironment: Difference between revisions
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|s2= [[enableEnvironment]] [ambientLife, ambientSound] | |s2= [[enableEnvironment]] [ambientLife, ambientSound, windyCoef] | ||
|s2since= arma3 1.68 | |s2since= arma3 1.68 | ||
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|p22= ambientSound: [[Boolean]] - enable/disable ambient sounds (cicadas, owls, etc) | |p22= ambientSound: [[Boolean]] - enable/disable ambient sounds (cicadas, owls, etc) | ||
|p23since= arma3 2.12 | |||
|p23= windyCoef (Optional): [[Number]] - 0...1 (default 1) howling wind at heights | |||
|r2= [[Nothing]] | |r2= [[Nothing]] |
Revision as of 21:56, 29 November 2022
Description
- Description:
- Enable/disable environmental effects: ambient life and/or ambient sound.
Influenced sounds among others are:
- bird sounds
- insect sounds
- waves
- wind
- rain
- sounds produced by air conditioners and similar
- 2.06 thunder (an already started sound will not be cut but future ones will be prevented)
- Groups:
- EnvironmentSounds
Syntax
- Syntax:
- enableEnvironment enable
- Parameters:
- enable: Boolean - false to disable ambient life and ambient sounds, true to re-enable it
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- enableEnvironment [ambientLife, ambientSound, windyCoef]
- Parameters:
- ambientLife: Boolean - enable/disable ambient life (bees, rabbits, birds, snakes, fish)
- ambientSound: Boolean - enable/disable ambient sounds (cicadas, owls, etc)
- since 2.12
- windyCoef (Optional): Number - 0...1 (default 1) howling wind at heights
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- environmentEnabled fadeEnvironment environmentVolume initAmbientLife sideAmbientLife getAllEnvSoundControllers getEnvSoundController setSoundEffect Arma 3: Animals: Ambient System
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Environment
- Command Group: Sounds
- Scripting Commands: Local Effect