ParticleTemplates: Difference between revisions
Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Text replacement - "{{HashLink" to "{{Link") |
||
Line 1: | Line 1: | ||
{{TOC|side|0.9}}{{Feature|obsolete|For later titles ({{arma2}}, {{arma3}}), see {{ | {{TOC|side|0.9}}{{Feature|obsolete|For later titles ({{arma2}}, {{arma3}}), see {{Link|Particles Tutorial#Full examples}}.|arma2|1.00}} | ||
Listed on this page are several basic particle effects, that can be used as they are, or as templates for further customization. | Listed on this page are several basic particle effects, that can be used as they are, or as templates for further customization. | ||
Revision as of 17:43, 4 January 2023
Listed on this page are several basic particle effects, that can be used as they are, or as templates for further customization.
To use these examples a variable named _OBJ has to exist, which points to an in-game object (a Game Logic, for example) to define the location of the effect.
In addition, a particle source has to be defined:
After this the following commands can then be used.
BIS Burning Vehicle Fire Look-Alike
This one requires 3 particle sources, 1 for the fire and 2 smokes. They should all be attached to the same object.
Fire:
Smoke Part 1:
Smoke Part 2:
Contributor: ColonelSandersLite
Fire
Contributor: Lost [OTK] (simplified, full version here)
Floating orb
(this one is actually pretty useful for figuring out the shapename and associated numbers you want)
Contributor: ColonelSandersLite
Heavy Oily Smoke Small
Contributor: ColonelSandersLite
Heavy Oily Smoke Medium
Contributor: ColonelSandersLite
Heavy Oily Smoke Large
Contributor: ColonelSandersLite
Light Wood Smoke Small
Contributor: ColonelSandersLite
Light Wood Smoke Medium
Contributor: ColonelSandersLite
Light Wood Smoke Large
Contributor: ColonelSandersLite
Mixed Smoke Small
This one requires 2 particle sources, both smokes. They should both be attached to the same object.
Contributor: ColonelSandersLite
Mixed Smoke Medium
This one requires 2 particle sources, both smokes. They should both be attached to the same object.
Contributor: ColonelSandersLite
Mixed Smoke Large
This one requires 2 particle sources, both smokes. They should both be attached to the same object.
Contributor: ColonelSandersLite
Rock Shower
Contributor: ColonelSandersLite