Weapon Animation – Arma Reforger

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# [[Arma Reforger:Weapon Animation Setup|Weapon Animation Setup]] - in this part you will get familiar with the [[Arma Reforger:Animation Editor|Animation Editor]], preparing new animation workspace for weapon by duplicating some existing files and linking this new workspace to the weapon prefab
# [[Arma Reforger:Weapon Animation Setup|Weapon Animation Setup]] - in this part you will get familiar with the [[Arma Reforger:Animation Editor|Animation Editor]], preparing new animation workspace for weapon by duplicating some existing files and linking this new workspace to the weapon prefab
# [[Arma Reforger:Weapon Animation Basic Creation|Weapon Animation Basic Creation]] - this page covers actual creation of animations in '''Blender''' and their export to Workbench, preparation of weapon IK pose and some basic weapon animation
# [[Arma Reforger:Weapon Animation Basic Creation|Weapon Animation Basic Creation]] - this page covers actual creation of animations in '''Blender''' and their export to Workbench, preparation of weapon IK pose and some basic weapon animation
# [[Arma Reforger:Weapon Animation Advanced Creation|Weapon Animation Advanced Creation]] - this page covers lire advanced usage {{Wiki|TODO}}
# [[Arma Reforger:Weapon Animation Advanced Creation|Weapon Animation Advanced Creation]] - this page covers advanced usage {{Wiki|TODO}}




{{GameCategory|armaR|Modding|Tutorials|Assets}}
{{GameCategory|armaR|Modding|Tutorials|Assets}}

Revision as of 16:52, 21 February 2023

This tutorial assumes that the weapon has some basic skinning and configuration. Instructions for those can be found on the Weapon Creation page.

Beside that, it is also expected that at least Blender 3.3.1 LTS is installed together with the latest version of the Arma Reforger:Enfusion Blender Tools#Export TXA Enfusion Blender Tools plugin.

The Weapon animation tutorial is divided into 3 parts:

  1. Weapon Animation Setup - in this part you will get familiar with the Animation Editor, preparing new animation workspace for weapon by duplicating some existing files and linking this new workspace to the weapon prefab
  2. Weapon Animation Basic Creation - this page covers actual creation of animations in Blender and their export to Workbench, preparation of weapon IK pose and some basic weapon animation
  3. Weapon Animation Advanced Creation - this page covers advanced usage
    🚧
    TODO: this must be updated.