createUnit array: Difference between revisions
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<code> [[comment]] "Create a new soldier within 100m of the player and cause them to run towards the player" ; | <code> [[comment]] "Create a new soldier within 100m of the player and cause them to run towards the player" ; | ||
_grp = [[createGroup]] | _grp = [[createGroup]] [[west]]; | ||
unit = _grp [[createUnit]] ["SoldierWB", [[position]] [[player]], [], 100, "FORM"] ; | unit = _grp [[createUnit]] ["SoldierWB", [[position]] [[player]], [], 100, "FORM"] ; | ||
[unit] [[join]] _grp ; | [unit] [[join]] _grp ; |
Revision as of 20:26, 9 May 2007
Description
- Description:
- Creates a unit (person) of the given type (type is a name of a subclass of CfgVehicles) and makes it a member of the given group. If the markers array contains several marker names, the position of a random one is used. Otherwise, the given position is used. The unit is placed inside a circle with this position as its center and placement as its radius. Special properties can be: "NONE" and "FORM".
- Groups:
- Uncategorised
Syntax
- Syntax:
- group createUnit [type, position, markers, placement, special]
- Parameters:
- group: Group
- [type, position, markers, placement, special]: Array
- Return Value:
- Object
Examples
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
Although this command takes a group as an argument, you need to use the join command if you want the created units to perform actions such as move. For example:-
comment "Create a new soldier within 100m of the player and cause them to run towards the player" ;
_grp = createGroup west;
unit = _grp createUnit ["SoldierWB", position player, [], 100, "FORM"] ;
[unit] join _grp ;
unit move position player ;
However, some commands such as setUnitPos only work if run before the join.