enableEnvironment: Difference between revisions
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|p22= ambientSound: [[Boolean]] - enable/disable ambient sounds (cicadas, owls, etc) | |p22= ambientSound: [[Boolean]] - enable/disable ambient sounds (cicadas, owls, etc) | ||
|p23= windyCoef (Optional): [[Number]] - 0...1 (default 1) howling wind at heights | |||
|p23since= arma3 2.12 | |p23since= arma3 2.12 | ||
|r2= [[Nothing]] | |r2= [[Nothing]] | ||
Line 55: | Line 55: | ||
|x1= <sqf>enableEnvironment false; // identical to enableEnvironment [false, false]</sqf> | |x1= <sqf>enableEnvironment false; // identical to enableEnvironment [false, false]</sqf> | ||
|x2= <sqf>enableEnvironment [false, true];</sqf> | |x2= <sqf> | ||
enableEnvironment [false, true]; | |||
enableEnvironment [false, true, 0.5]; // since Arma 3 v2.12 | |||
</sqf> | |||
|seealso= [[environmentEnabled]] [[fadeEnvironment]] [[environmentVolume]] [[initAmbientLife]] [[sideAmbientLife]] [[getAllEnvSoundControllers]] [[getEnvSoundController]] [[setSoundEffect]] [[Arma 3: Animals: Ambient System]] | |seealso= [[environmentEnabled]] [[fadeEnvironment]] [[environmentVolume]] [[initAmbientLife]] [[sideAmbientLife]] [[getAllEnvSoundControllers]] [[getEnvSoundController]] [[setSoundEffect]] [[Arma 3: Animals: Ambient System]] | ||
}} | }} |
Revision as of 22:10, 20 May 2023
Description
- Description:
- Enable/disable environmental effects: ambient life and/or ambient sound.
Influenced sounds among others are:
- bird sounds
- insect sounds
- waves
- wind
- rain
- sounds produced by air conditioners and similar
- 2.06 thunder (an already started sound will not be cut but future ones will be prevented)
- Groups:
- EnvironmentSounds
Syntax
- Syntax:
- enableEnvironment enable
- Parameters:
- enable: Boolean - false to disable ambient life and ambient sounds, true to re-enable it
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- enableEnvironment [ambientLife, ambientSound, windyCoef]
- Parameters:
- ambientLife: Boolean - enable/disable ambient life (bees, rabbits, birds, snakes, fish)
- ambientSound: Boolean - enable/disable ambient sounds (cicadas, owls, etc)
- since 2.12
- windyCoef (Optional): Number - 0...1 (default 1) howling wind at heights
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- environmentEnabled fadeEnvironment environmentVolume initAmbientLife sideAmbientLife getAllEnvSoundControllers getEnvSoundController setSoundEffect Arma 3: Animals: Ambient System
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Environment
- Command Group: Sounds
- Scripting Commands: Local Effect