allMissionObjects: Difference between revisions
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Lou Montana (talk | contribs) (Add non-simple objects info (credits to Greger on Discord)) |
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|gr1= Object Detection | |gr1= Object Detection | ||
|descr= Returns all objects of the given type that are currently present in the mission. In some cases, the [[entities]] command is a much faster alternative to this command.<br> | |descr= Returns all objects (not [[Arma 3: Simple Objects|simple objects]]) of the given type that are currently present in the mission. In some cases, the [[entities]] command is a much faster alternative to this command.<br> | ||
Some of the special types that can be detected with this command (and with [[nearestObject]]): | Some of the special types that can be detected with this command (and with [[nearestObject]]): | ||
* {{hl|""}} - returns everything, e.g. agents, bees, mosquitoes, footprints, armed mines, ... | * {{hl|""}} - returns everything, e.g. agents, bees, mosquitoes, footprints, armed mines, ... | ||
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|x1= <sqf>_airObjects = allMissionObjects "Air";</sqf> | |x1= <sqf>_airObjects = allMissionObjects "Air";</sqf> | ||
|x2= <sqf>{ deleteVehicle _x | |x2= <sqf>{ deleteVehicle _x } forEach allMissionObjects "";</sqf> | ||
|x3= <sqf>_allMObjects = allMissionObjects "All";</sqf> | |x3= <sqf>_allMObjects = allMissionObjects "All";</sqf> |
Revision as of 14:33, 23 May 2023
Description
- Description:
- Returns all objects (not simple objects) of the given type that are currently present in the mission. In some cases, the entities command is a much faster alternative to this command.
Some of the special types that can be detected with this command (and with nearestObject):- "" - returns everything, e.g. agents, bees, mosquitoes, footprints, armed mines, ...
- "all" - more restrictive than "": no ambient insects, only agents such as rabbits and snakes, no footprints, tracks, no armed mines
- "#slop" - blood drops
- "#mark" - unit footprints
- "#track" - vehicle tracks
- "#crater" - explosion craters on the ground
- "#crateronvehicle" - bullet marks on vehicles
- "#explosion" - explosions
- "#objectdestructed" - building, tree or bush destruction
- "#soundonvehicle" - sounds created with say3D for example
- "#dynamicsound" - sound sources created using createSoundSource
- "EmptyDetector" - all Triggers
- "Logic" - all game logics
- Multiplayer:
- Groups:
- Object Detection
Syntax
- Syntax:
- allMissionObjects type
- Parameters:
- type: String
- Return Value:
- Array of Objects
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
Notes
-
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