BIS fnc sideIsFriendly: Difference between revisions

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m (Text replacement - "= <code>([^<{]+)<\/code>" to "= <sqf>$1</sqf>")
m (Text replacement - "Side relations" to "Side Relations")
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|gr1= Sides
|gr1= Sides


|descr= Determines if side B is friendly to side A the way the game engine does it. The relationship table can be found here:  [[Side relations]].
|descr= Determines if side B is friendly to side A the way the game engine does it. The relationship table can be found here:  [[Side Relations]].


|s1= [sideA, sideB] call [[BIS_fnc_sideIsFriendly]]
|s1= [sideA, sideB] call [[BIS_fnc_sideIsFriendly]]
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|x1= <sqf>private _isFriendly = [west, east] call BIS_fnc_sideIsFriendly; //Checks if EAST is friendly to WEST.</sqf>
|x1= <sqf>private _isFriendly = [west, east] call BIS_fnc_sideIsFriendly; //Checks if EAST is friendly to WEST.</sqf>


|seealso= [[getFriend]] [[setFriend]] [[BIS_fnc_sideIsEnemy]] [[Side relations]]
|seealso= [[getFriend]] [[setFriend]] [[BIS_fnc_sideIsEnemy]] [[Side Relations]]
}}
}}

Revision as of 20:02, 12 June 2023

Hover & click on the images for description

Description

Description:
Determines if side B is friendly to side A the way the game engine does it. The relationship table can be found here: Side Relations.
Execution:
call
Groups:
Sides

Syntax

Syntax:
[sideA, sideB] call BIS_fnc_sideIsFriendly
Parameters:
sideA: Side
sideB: Side
Return Value:
Boolean - True if side B is friendly to side A.

Examples

Example 1:
private _isFriendly = [west, east] call BIS_fnc_sideIsFriendly; //Checks if EAST is friendly to WEST.

Additional Information

See also:
getFriend setFriend BIS_fnc_sideIsEnemy Side Relations

Notes

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