findCover: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Some wiki formatting)
mNo edit summary
 
Line 35: Line 35:
|p6= visibilityPosition: [[Array]] format [[Position]] - (Optional) used to select cover that unit can see in that direction from
|p6= visibilityPosition: [[Array]] format [[Position]] - (Optional) used to select cover that unit can see in that direction from


|p7= ignoreObject: [[Object]] (Optional) ignore this object in visibility check
|p7= ignoreObject: [[Object]] - (Optional) ignore this object in visibility check


|r1= [[Object]] - always [[objNull]]
|r1= [[Object]] - always [[objNull]]

Latest revision as of 21:21, 28 September 2023

Hover & click on the images for description

Description

Description:
Returns the object around where the unit finds cover. The minDist, visibilityPosition and ignoreObject parameters are optional.
Not implemented in Arma 2 and later titles (always returns objNull).
Groups:
Broken Commands

Syntax

Syntax:
object findCover [position, hidePosition, maxDist, minDist, visibilityPosition, ignoreObject]
Parameters:
object: Object
position: Array format Position
hidePosition: Array format Position#PositionATL - getHideFrom-like position from which the unit should hide
maxDist: Number
minDist: Number - (Optional)
visibilityPosition: Array format Position - (Optional) used to select cover that unit can see in that direction from
ignoreObject: Object - (Optional) ignore this object in visibility check
Return Value:
Object - always objNull

Examples

Example 1:
unit1 findCover [ASLToATL aimPos unit2, 30];

Additional Information

See also:
getHideFrom setHideBehind isHidden

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
SnowSky - c
Posted on Jul 04, 2015 - 22:01 (UTC)
An alternative function in Arma 3 might be BIS_fnc_findSafePos.