markerPos: Difference between revisions
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|p1= markerName: [[String]] | |p1= markerName: [[String]] | ||
|r1= [[Array]] - | |r1= [[Array]] format [[Position#PositionAGL|PositionAGL]] - [x, y, '''0'''], z is always 0 | ||
|s2= [[markerPos]] [markerName, preserveElevation] | |s2= [[markerPos]] [markerName, preserveElevation] | ||
Line 40: | Line 40: | ||
|p21= markerName: [[String]] | |p21= markerName: [[String]] | ||
|p22= preserveElevation: [[Boolean]] (Optional, default [[false]]) | |p22= preserveElevation: [[Boolean]] - (Optional, default [[false]]) | ||
|r2= [[Array]] | |r2= [[Array]] format [[Position#PositionAGL|PositionAGL]] - if ''preserveElevation'' is [[true]] or [x, y, '''0'''] if ''preserveElevation'' is [[false]] | ||
|x1= <sqf>_mPos1 = markerPos "markerOne";</sqf> | |x1= <sqf>_mPos1 = markerPos "markerOne";</sqf> |
Revision as of 22:31, 28 September 2023
Description
- Description:
- Returns marker position. See also setMarkerPos.
- Alias:
- getMarkerPos
- Groups:
- Markers
Syntax
- Syntax:
- markerPos markerName
- Parameters:
- markerName: String
- Return Value:
- Array format PositionAGL - [x, y, 0], z is always 0
Alternative Syntax
- Syntax:
- markerPos [markerName, preserveElevation]
- Parameters:
- markerName: String
- preserveElevation: Boolean - (Optional, default false)
- Return Value:
- Array format PositionAGL - if preserveElevation is true or [x, y, 0] if preserveElevation is false
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- setMarkerPos setMarkerPosLocal
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2016-09-01 - 12:42 (UTC)
- Demellion
-
To accomplish getting the altitude of a marker before the alternative syntax introduced in A3 v1.93, you can do a workaround using setMarkerDir as it accepts any number (above 360 or below -360):
After, setting player position as an example:
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.46
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Markers