BIS fnc initVehicleCrew: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "(\|p[0-9]+ *= *[^(]+\(Optional(, default[^)]*)\) )W([a-z])" to "$1w$3") |
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^-]+) *- *C([a-eg-z])" to "$1 - c$2") |
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|p5= agents: [[Boolean]] - (Optional, default [[false]]) create crew as [[agents]] | |p5= agents: [[Boolean]] - (Optional, default [[false]]) create crew as [[agents]] | ||
|r1= [[Array]] - | |r1= [[Array]] - created units | ||
|x1= <sqf>[ someVehicle, [player, "driver", 0], true, true ] call BIS_fnc_initVehicleCrew;</sqf> | |x1= <sqf>[ someVehicle, [player, "driver", 0], true, true ] call BIS_fnc_initVehicleCrew;</sqf> |
Revision as of 13:59, 8 November 2023
Description
- Description:
- Moves units into vehicle seats. When units don't exist, it will create them in a group of vehicle's side.
- Execution:
- call
- Groups:
- Vehicles
Syntax
- Syntax:
- [object, params, deleteCrew, anySeat, agents] call BIS_fnc_initVehicleCrew
- Parameters:
- object: Object
- params: Array - In format:
- deleteCrew: Boolean - (Optional, default false) true to delete existing crew
- anySeat: Boolean - (Optional, default false) when desired seats are occuppied, move crew in the vehicle to any other available seat
- agents: Boolean - (Optional, default false) create crew as agents
- Return Value:
- Array - created units
Examples
- Example 1:
Additional Information
- See also:
- createVehicle crew driver
Notes
-
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