setSoundEffect: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^-]+) *- *A([a-z])" to "$1 - a$2") |
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^-]+) *- *C([a-eg-z])" to "$1 - c$2") |
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|p4= soundEnv: [[String]] - Plays an environmental sound from CfgEnvSounds (mission or main config) | |p4= soundEnv: [[String]] - Plays an environmental sound from CfgEnvSounds (mission or main config) | ||
|p5= soundDet: [[String]] - | |p5= soundDet: [[String]] - creates a dynamic sound object attached to a trigger defined in [[CfgSFX]] (mission or main config) | ||
|r1= [[Nothing]] | |r1= [[Nothing]] |
Revision as of 13:59, 8 November 2023
Description
- Description:
- Defines the different sound effects for a trigger or a waypoint. To stop any sound, deactivate the trigger (might take up to 0.5 seconds to stop) or delete the trigger/waypoint (immediate).
- Groups:
- SoundsTriggersWaypoints
Syntax
- Syntax:
- trigger setSoundEffect [sound, voice, soundEnv, soundDet]
- Parameters:
- trigger: Object
- sound: String - Plays a 2D sound as if playSound was used from CfgSounds (mission or main config). Use "$NONE$" for an empty sound
- voice: String - attaches a 3D sound from CfgSounds (mission or main config) to the object that activated the trigger and plays it as if say3D was used
- soundEnv: String - Plays an environmental sound from CfgEnvSounds (mission or main config)
- soundDet: String - creates a dynamic sound object attached to a trigger defined in CfgSFX (mission or main config)
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- waypoint setSoundEffect [sound, voice]
- Parameters:
- waypoint: Array - format Waypoint
- sound: String - Plays a 2D sound as if playSound was used from CfgSounds (mission or main config)
- voice: String - attaches a 3D sound from CfgSounds (mission or main config) to the object that activated the trigger and plays it as if say3D was used
- Return Value:
- Nothing
Examples
- Example 1:
- _trigger setSoundEffect ["Alarm", "", "", ""];
- Example 2:
- [_group1, 2] setSoundEffect ["Alarm", ""];
- Example 3:
- _trigger setSoundEffect ["$NONE$", "Alarm", "", ""];
- Example 4:
- _trigger setSoundEffect ["$NONE$", "", "BattlefieldExplosions3", ""];
- Example 5:
- _trigger setSoundEffect ["$NONE$", "", "", "Owl"];
Additional Information
- See also:
- createTrigger setMusicEffect setTitleEffect
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Sounds
- Command Group: Triggers
- Command Group: Waypoints