get3DENCamera: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "Category:Eden Editor" to "Eden Editor") |
Lou Montana (talk | contribs) m (Text replacement - "\[ +" to "[") |
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_y = 45; _p = -80; _r = 0; | _y = 45; _p = -80; _r = 0; | ||
get3DENCamera setVectorDirAndUp [ | get3DENCamera setVectorDirAndUp [ | ||
[ sin _y * cos _p,cos _y * cos _p,sin _p], | [sin _y * cos _p,cos _y * cos _p,sin _p], | ||
[ [sin _r,-sin _p,cos _r * cos _p],-_y] call BIS_fnc_rotateVector2D | [[sin _r,-sin _p,cos _r * cos _p],-_y] call BIS_fnc_rotateVector2D | ||
];</sqf> | ];</sqf> | ||
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get3DENCamera setVectorDirAndUp [ | get3DENCamera setVectorDirAndUp [ | ||
_a, | _a, | ||
[ [0,-sin _p,cos _p],-_y] call BIS_fnc_rotateVector2D | [[0,-sin _p,cos _p],-_y] call BIS_fnc_rotateVector2D | ||
];</sqf> | ];</sqf> | ||
|seealso= [[move3DENCamera]] [[set3DENAttributes]] | |seealso= [[move3DENCamera]] [[set3DENAttributes]] | ||
}} | }} |
Revision as of 18:18, 8 November 2023
Description
- Description:
- Returns the camera Object used by the Eden Editor.
- Groups:
- Eden Editor
Syntax
- Syntax:
- get3DENCamera
- Return Value:
- Object - Eden Editor camera
Examples
- Example 1:
- Example 2:
- //Look at player _a = positionCameraToWorld [0,0,0] vectorFromTo (getPosATL player); _y = asin(_a select 0); _b = [_a,_y] call BIS_fnc_rotateVector2D; _z = _b select 2; _p = asin(_z / sqrt((_b select 1)^2 + _z^2)); get3DENCamera setVectorDirAndUp [ _a, [[0,-sin _p,cos _p],-_y] call BIS_fnc_rotateVector2D ];
Additional Information
- See also:
- move3DENCamera set3DENAttributes
Notes
-
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