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|gr1= Math - Geometry
|gr1= Math - Geometry


|descr= [[Image:atan.jpg|right|200px]] ArcTangent of ''y/x''. Used to determine the angle of a vector ''[y,x]''. Result in [[Number#Degrees|Degrees]] between -180 and 180.
|descr= [[File:atan.jpg|right|200px]] ArcTangent of ''y/x''. Used to determine the angle of a vector ''[y,x]''. Result in [[Number#Degrees|Degrees]] between -180 and 180.
{{Feature | Informative | This command can handle ''x'' being 0, unlike when using [[atan]], and will return 90 }}
{{Feature | Informative | This command can handle ''x'' being 0, unlike when using [[atan]], and will return 90 }}
{{Feature | important | Even though this command is a binary operator just like [[select]] command, it has [[SQF Syntax#Rules_of_Precedence | higher precedence]] than [[select]] command, therefore the following expression: <br><sqf inline>_pos select 0 atan2 (_pos select 1)</sqf><br> will produce an error. The correct usage in this case will be: <br><sqf inline>(_pos select 0) atan2 (_pos select 1)</sqf><br> Alternatively, consider using the [[a_hash_b|#]] operator:<br>
{{Feature | important | Even though this command is a binary operator just like [[select]] command, it has [[SQF Syntax#Rules_of_Precedence | higher precedence]] than [[select]] command, therefore the following expression: <br><sqf inline>_pos select 0 atan2 (_pos select 1)</sqf><br> will produce an error. The correct usage in this case will be: <br><sqf inline>(_pos select 0) atan2 (_pos select 1)</sqf><br> Alternatively, consider using the [[a_hash_b|#]] operator:<br>

Revision as of 23:09, 20 November 2023

Hover & click on the images for description

Description

Description:
atan.jpg
ArcTangent of y/x. Used to determine the angle of a vector [y,x]. Result in Degrees between -180 and 180.
This command can handle x being 0, unlike when using atan, and will return 90
Even though this command is a binary operator just like select command, it has higher precedence than select command, therefore the following expression:
_pos select 0 atan2 (_pos select 1)
will produce an error. The correct usage in this case will be:
(_pos select 0) atan2 (_pos select 1)
Alternatively, consider using the # operator:
_pos#0 atan2 _pos#1
Groups:
Math - Geometry

Syntax

Syntax:
y atan2 x
Parameters:
y: Number
x: Number
Return Value:
Number

Examples

Example 1:
_yx = [5,3]; _degrees = (_yx select 0) atan2 (_yx select 1); // 59.0362
Example 2:
Get direction from _obj1 to _obj2:
_vd = getPosASL _obj2 vectorDiff getPosASL _obj1; _dir = (_vd select 0) atan2 (_vd select 1); // _dir range from -180 to +180 _dir = (_dir + 360) % 360; // _dir range from 0 to 360
Example 3:
Get relative direction from _obj1 to _obj2:
_yx = _obj1 worldToModel getPosASL _obj2; _dir = (_yx select 0) atan2 (_yx select 1); // _dir range from -180 to +180 _dir = (_dir + 360) % 360; // _dir range from 0 to 360

Additional Information

See also:
atan tan sin cos asin acos rad pi vectorCos getPos getRelPos Math Commands

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 08:00, 18 November 2009
KeV
To get the direction of an object from the player:
_dir = ((getPos _obj select 0) - (getPos player select 0)) atan2 ((getPos _obj select 1) - (getPos player select 1)); //_dir will be from -180 to 180.
If positive values are needed then use:
if (_dir < 0) then {_dir = _dir + 360};
Or just use BIS_fnc_dirTo directly.