ArmASave – Talk

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
 
Line 10: Line 10:
:The [[ArmA:_Community_Tools#Config_Files|"Laza" config editor]] works very well with save files. --[[User:Kronzky|Kronzky]] 17:32, 3 July 2007 (CEST)
:The [[ArmA:_Community_Tools#Config_Files|"Laza" config editor]] works very well with save files. --[[User:Kronzky|Kronzky]] 17:32, 3 July 2007 (CEST)


:Ah that is a golden nugget. Thanks. But I meant to say is there a script command so that you can write a function that loads the saved variables in to start where you the previous game state left off. Or is that needed if this works in MP? --[[User:ViperMaul|ViperMaul]] 17:12, 4 July 2007 (CEST)
:Ah that is a golden nugget. Thanks. But I meant to say is there a script command so that you can write a function that loads the saved variables in to start where your the previous game state left off. Or is that needed if this works in MP? --[[User:ViperMaul|ViperMaul]] 17:12, 4 July 2007 (CEST)

Latest revision as of 16:15, 4 July 2007

Hi is there gonna be any info on this guys? ArmAtec



So they say this only works in SP mode and Campaigns. And it does not work with MP. Is this true? This would be a life savor for MP mission writers if it worked with MP.

Is there a ArmaRead or ArmaLoad where you can read from the saved information that results from ArmaSave? --ViperMaul 08:24, 3 July 2007 (CEST)

The "Laza" config editor works very well with save files. --Kronzky 17:32, 3 July 2007 (CEST)
Ah that is a golden nugget. Thanks. But I meant to say is there a script command so that you can write a function that loads the saved variables in to start where your the previous game state left off. Or is that needed if this works in MP? --ViperMaul 17:12, 4 July 2007 (CEST)