BIS fnc taskCreate: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "(\|p[0-9]+ *= *[^(]+\(Optional(, default[^)]*)\) )T([a-z])" to "$1t$3") |
(Updated parameter description and added example for task description/title localization and format) |
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Line 26: | Line 26: | ||
|p3= '''description''': | |p3= '''description''': | ||
* [[Array]] - Task description in the format ["description", "title", "marker"] - "marker" is depreciated, functionally does nothing | * [[Array]] - Task description in the format ["description", "title", "marker"] - "marker" is depreciated, functionally does nothing | ||
** Description and Title can also be a [[format]] array [ "Text", var1, var2, ... ] where Text will be localized and then formatted per client, see Example 4 | |||
* [[String]] - [[Description.ext#CfgTaskDescriptions|CfgTaskDescriptions]] class name, if empty string is used then [[Description.ext#CfgTaskDescriptions|CfgTaskDescriptions]] is searched for a class matching the tasks TaskID | * [[String]] - [[Description.ext#CfgTaskDescriptions|CfgTaskDescriptions]] class name, if empty string is used then [[Description.ext#CfgTaskDescriptions|CfgTaskDescriptions]] is searched for a class matching the tasks TaskID | ||
Line 78: | Line 79: | ||
SQF: | SQF: | ||
<sqf>[east, ["taskType_"], ["Setting taskType", "The simple way", "marker2"], objNull, 1, 3, true, "my_CfgTaskType"] call BIS_fnc_taskCreate; // Task with a custom icon</sqf> | <sqf>[east, ["taskType_"], ["Setting taskType", "The simple way", "marker2"], objNull, 1, 3, true, "my_CfgTaskType"] call BIS_fnc_taskCreate; // Task with a custom icon</sqf> | ||
|x4= in [[Stringtable.xml]] | |||
<syntaxhighlight lang="cpp"> | |||
<Key ID="STR_CITY_TASK"> | |||
<English>Clear %1 of enemies</English> | |||
<!-- more languages --> | |||
</Key> | |||
</syntaxhighlight> | |||
SQF: | |||
<sqf>[ | |||
_side, | |||
_taskID, | |||
[ | |||
//Format array, string to be localised, parameters for format %1, %2 ... | |||
[ "STR_CITY_TASK", _cityName ], | |||
[ "STR_CITY_TASK", _cityName ], | |||
"" | |||
] | |||
] call BIS_fnc_taskCreate;</sqf> | |||
|seealso= [[Arma 3: Task Framework]] | |seealso= [[Arma 3: Task Framework]] |
Revision as of 11:13, 3 March 2024
Description
Syntax
- Syntax:
- [owner, taskID, description, destination, state, priority, showNotification, type, visibleIn3D] call BIS_fnc_taskCreate
- Parameters:
- owner: Task owner(s)
- taskID:
- description:
- Array - Task description in the format ["description", "title", "marker"] - "marker" is depreciated, functionally does nothing
- Description and Title can also be a format array [ "Text", var1, var2, ... ] where Text will be localized and then formatted per client, see Example 4
- String - CfgTaskDescriptions class name, if empty string is used then CfgTaskDescriptions is searched for a class matching the tasks TaskID
- Array - Task description in the format ["description", "title", "marker"] - "marker" is depreciated, functionally does nothing
- destination (Optional): Task destination
- state: (Optional, default "CREATED") task state. Can be:
- priority: Number - (Optional) priority. When the current task is completed, the system selects the one with the largest priority >= 0. To avoid auto assignment of that task, give it a priority of -1.
- showNotification: Boolean - (Optional, default true) true to show notification, false to disable it
- type: String - (Optional, default "") task type from CfgTaskTypes, if not defined, type "" is being used
- visibleIn3D: Boolean - (Optional, default false) true to make task always visible in 3D
- Return Value:
- Boolean
Examples
- Example 1:
- Example 2:
- Example 3:
- in Description.ext
class CfgTaskTypes { class my_CfgTaskType { displayname = "Tank"; icon = "Tank_MCO.paa"; icon3D = "Tank_MCO.paa"; }; };
SQF:
- Example 4:
- in Stringtable.xml
<Key ID="STR_CITY_TASK"> <English>Clear %1 of enemies</English> <!-- more languages --> </Key>
SQF:
[ _side, _taskID, [ //Format array, string to be localised, parameters for format %1, %2 ... [ "STR_CITY_TASK", _cityName ], [ "STR_CITY_TASK", _cityName ], "" ] ] call BIS_fnc_taskCreate;
Additional Information
- See also:
- Arma 3: Task Framework
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Feb 02, 2018 - 13:15 (UTC)
-
You can define a CfgTaskDescriptions part in description.ext, such as:
class CfgTaskDescriptions { class myTask { title = "$STR_MyTaskTitle"; description = "$STR_MyTaskDescription"; }; };
This should allow tasks to be localised for every player in MP if created locally. You can use "myTask" as description (3rd) parameter.
- Posted on Nov 13, 2022 - 04:13 (UTC)
-
Example of Correct Localization Setup Using CfgTaskDescriptions
class CfgTaskDescriptions { class hyp_infiltrate { title = "STR_HYP_TASKS_INFILTRATE_TITLE"; description = "STR_HYP_TASKS_INFILTRATE_DESCRIPTION"; // requires stringtable key - NOT localized string // note the lack of "$" before the stringtable key - if "$" is included, languages will be incorrect }; };