while: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{Feature | Important | " to "{{Feature|important|") |
Lou Montana (talk | contribs) m (Text replacement - "[] spawn" to "0 spawn") |
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|x3= <sqf> | |x3= <sqf> | ||
0 spawn { | |||
// warning: while loop without suspension executes multiple times per frame | // warning: while loop without suspension executes multiple times per frame | ||
private _counter = 0; | private _counter = 0; |
Latest revision as of 21:24, 2 September 2024
Description
- Description:
- Repeats Code while the given condition is true. A part of while-do construct.
- Groups:
- Program Flow
Syntax
- Syntax:
- while condition
- Parameters:
- condition: Code
- Return Value:
- While Type
Examples
- Example 1:
- Example 2:
- A practical example: Repair all members of a group to such a level that they are able to stand up:
- Example 3:
- 0 spawn { // warning: while loop without suspension executes multiple times per frame private _counter = 0; private _endTime = diag_tickTime + 5; private _frameNo = diag_frameNo; while { diag_tickTime < _endTime } do { _counter = _counter + 1; }; // in an empty mission, the _counter may go well over 2000 times per frame! hint format ["Average Execution: %1 times per frame", _counter / (diag_frameNo - _frameNo)]; // with suspension private _counter = 0; private _endTime = diag_tickTime + 5; private _frameNo = diag_frameNo; while { diag_tickTime < _endTime } do { _counter = _counter + 1; uiSleep 0.001; // waits at least 1 frame }; // _counter says one per frame, as expected hint format ["Average Execution: %1 times per frame", _counter / (diag_frameNo - _frameNo)]; };
Additional Information
- See also:
- Control Structures waitUntil for do
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on May 14, 2008 - 08:40 (UTC)
- The boolean code that is used to evaluate the while condition can be preceded by code that executes a regular command.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.85
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Program Flow