attachedObjects: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
||
Line 15: | Line 15: | ||
|x1= <sqf> | |x1= <sqf> | ||
{ | { detach _x } forEach attachedObjects player; | ||
} forEach attachedObjects player; | |||
</sqf> | </sqf> | ||
|x2= <sqf> | |x2= <sqf> | ||
if (count attachedObjects player == 0) then { | if (count attachedObjects player == 0) then | ||
{ | |||
hint "There are no objects attached to player"; | |||
}; | }; | ||
</sqf> | </sqf> |
Latest revision as of 11:27, 3 September 2024
Description
- Description:
- Returns a list of objects attached to the given object.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- attachedObjects obj
- Parameters:
- obj: Object - given object
- Return Value:
- Array of Objects attached to the given object
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- attachObject attachTo attachedTo waypointAttachVehicle waypointAttachedVehicle lightAttachObject triggerAttachVehicle attachedObject detach
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note