markerPos: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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<dd class="note"> | <dd class="note"> | ||
To accomplish getting the altitude of a marker before the alternative syntax introduced in A3 v1.93, you can do a workaround using [[setMarkerDir]] as it accepts any number (above 360 or below -360): | To accomplish getting the altitude of a marker before the alternative syntax introduced in A3 v1.93, you can do a workaround using [[setMarkerDir]] as it accepts any number (above 360 or below -360): | ||
<sqf>"myMarker" setMarkerPos [200, 200]; | <sqf> | ||
"myMarker" setMarkerDir 1640;</sqf> | "myMarker" setMarkerPos [200, 200]; | ||
"myMarker" setMarkerDir 1640; | |||
</sqf> | |||
After, setting player position as an example: | After, setting player position as an example: |
Latest revision as of 11:34, 3 September 2024
Description
- Description:
- Returns marker position. See also setMarkerPos.
- Alias:
- getMarkerPos
- Groups:
- Markers
Syntax
- Syntax:
- markerPos markerName
- Parameters:
- markerName: String
- Return Value:
- Array format PositionAGL - [x, y, 0], z is always 0
Alternative Syntax
- Syntax:
- markerPos [markerName, preserveElevation]
- Parameters:
- markerName: String
- preserveElevation: Boolean - (Optional, default false)
- Return Value:
- Array format PositionAGL - if preserveElevation is true or [x, y, 0] if preserveElevation is false
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- setMarkerPos setMarkerPosLocal
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2016-09-01 - 12:42 (UTC)
- Demellion
-
To accomplish getting the altitude of a marker before the alternative syntax introduced in A3 v1.93, you can do a workaround using setMarkerDir as it accepts any number (above 360 or below -360):
After, setting player position as an example:
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.46
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Markers