isNull: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Some wiki formatting) |
||
Line 55: | Line 55: | ||
{{!}}- style="font-size: .85em" | {{!}}- style="font-size: .85em" | ||
! Since | ! Since | ||
{{!}} | {{!}} colspan="2" {{!}} {{GVI|ofp|1.00}} | ||
{{!}} {{GVI|ofp|1.00}} | {{!}} colspan="2" {{!}} {{GVI|arma1|1.00}} | ||
{{!}} | {{!}} colspan="2" {{!}} {{GVI|arma2|1.00}} | ||
{{!}} {{GVI|arma1|1.00}} | |||
{{!}} | |||
{{!}} {{GVI|arma2|1.00}} | |||
{{!}} {{GVI|arma3|1.30}} | {{!}} {{GVI|arma3|1.30}} | ||
{{!}} {{GVI|arma3|1.54}} | {{!}} {{GVI|arma3|1.54}} | ||
Line 67: | Line 64: | ||
{{!}}} | {{!}}} | ||
{{Feature|important|2= A test via [[a == b|==]] does '''not''' work because a null value is not equal to anything, not even itself ([[configNull]] being the exception). | {{Feature|important|2= A test ''via'' [[a == b|==]] does '''not''' work because a null value is not equal to anything, not even itself ([[configNull]] being the exception). | ||
See also [[isEqualTo]].}} | See also [[isEqualTo]].}} | ||
Line 77: | Line 74: | ||
|x1= <sqf> | |x1= <sqf> | ||
if (isNil "obj") exitWith { hint "obj variable is undefined" }; | |||
if (isNull obj) then | if (isNull obj) then | ||
{ | { | ||
hint "obj variable is defined but obj is null"; | hint "obj variable is defined but is null"; | ||
} | |||
else | |||
{ | |||
hint "obj variable is defined and is not null"; | |||
}; | }; | ||
</sqf> | </sqf> |
Latest revision as of 21:32, 19 September 2024
Description
- Description:
- Checks whether the tested item is null.
Which null type the item has to be equal to depends on the type of game entity tested: - Groups:
- Variables
Syntax
- Syntax:
- isNull entity
- Parameters:
- entity: Object, Control, Display, Group, Location, Task, Script Handle, Config or Diary Record
- Return Value:
- Boolean
Examples
- Example 1:
- Example 2:
- Diary Record support before 2.00:
Team Member support before 2.10:
Additional Information
- See also:
- controlNull displayNull grpNull locationNull objNull taskNull teamMemberNull scriptNull configNull typeName
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Variables