ACE:IslandPack: Difference between revisions
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* Optimized: split textures and rvmat files. | * Optimized: split textures and rvmat files. | ||
* Changed: the selection of the rvmat files. | * Changed: the selection of the rvmat files. | ||
===2008-11-09=== | |||
* Changed: separate the island textures. | |||
** All islands have ArmA textures set on default. | |||
** The defines for the other islands are in the config file, but you need the pbo to use them. | |||
* Fixed: "Not all levels have Keep Height set". (ace_cwc_obj) | |||
* Added: option to add custom textures in the "ace_island_select_texture.hpp" | |||
** check "ace_island_select_texture_custom.hpp" for more info. | |||
* Added: a modified version of the ArmA bridge - thx to Aushilfe !. | |||
** It now matches the size of the OPF bridge and have the destruction animation of ArmA. | |||
* Added: new Sat textures for "ArmA_trava","ArmA_travajih" and "ArmA_pisek". | |||
* Fixed: "Warning Message: Cannot load texture ca\buildings\data\zalchat_beton.pac". | |||
* Fixed: "Warning Message: Cannot load texture ca\buildings\data\zalchat_pode2.pac". | |||
* Added: missing HeliH. (everon) | |||
* Updated: imported the new versions of each island. | |||
* Fixed: position of the bridge. (noe) | |||
** All sections are in one row. | |||
* Changed: set the type of "map" to "tree" to make them visible on the map. | |||
* Updated: config with runway and taxi drive info. | |||
** Still WIP SecondaryAirports is missing on most islands and some don't fit. |
Revision as of 21:47, 9 November 2008
by the ACE Island Pack Team
Mod Info
Welcome to the ACE Island project by the ACE Island Pack Team.
Projects
Bug reporting
Please post bugs related to ACE Island project only at the OAC bugtracker.
Please keep your bug reports as specific and as precise as possible.
Adding screenshots, videos or the errors from the arma.RPT help to visualize
the problem.
Recommended tools for recording:
CWC Island Pack
Info
The pack offers the Operation Flashpoint: Cold War Crisis islands Everon, Malden,
Kolgujev and Nogova of Operation Flashpoint: Resistance playable in Armed Assault.
They still use the old OFP WRP format. This means we can only have one ground
textures for the whole island.
By default all island have a fixed texture. However there is a way to change
the ground texture for each islands describe below.
The island use vegetation of Nogova for best performance and look compromise.
We hope to find someone to update the textures though.
Grass works for every island by default. The vegetation will sway in the wind.
For non ArmA ground textures you need the World addon to get grass and
clutter.
Almost all OFP and Resistance objects on the islands are replaced by their ArmA counterparts.
You are recommended to check out the island by foot.
The flying perspective won't give them justice to their excellent terrain.
Plans
- Convert all islands to ArmA WRP format.
- Improve the existing SAT textures and offer probably more variants.
- Offer vegetation replacement packs (winter, desert, north, etc).
- Replace the OFP woods with the ArmA woods (needs ArmA WRP format).
- No high quality SAT texture. 3rd party work possible. Please contact us.
Download
ace_cwc_island_pack_beta-4_2008-11-09.7z (206 MB)
Compilation Pack
Info
N/A
Download
N/A
Island list
CWC Island Pack
Compilation Pack
Installation
Preface
NEVER ever put addons (pbo files) in the ArmA\addons folder!
Instructions
Unpack the zip file into the .\ArmA folder itself.
The result is a folder called @ACE-Islands within the .\ArmA folder.
Additional information
HowTo get custom ground textures for each island (part 1)
1. Copy the userconfig folders from @ACE-Islands\Optional\dta into the .\ArmA\dta.
2. Copy the ace_island_rvmat_dta.pbo from @ACE-Islands\Optional to .\ArmA\@ACE-Islands\addons.
3. Go to .\ArmA\@ACE-Islands\addons.
4. Rename the ace_island_rvmat.pbo to ace_island_rvmat.pbobk
5. To revert to the preset textures simply revert the rename action.
HowTo switch ground textures (part 2)
1. Go to .\ArmA\Dta\userconfig.
2. Open the ace_island_select_texture.hpp file with a text editor.
You can chose the texture you want to test.
3. At the very end you have the list of available textures.
4. Replace the UPPERCASE string, like ARMA_BLATO, with a new one for the desired island.
You can check the different textures in
.\ArmA\Dta\userconfig\ace_island_texture_pictures folder.
#ifdef ACE_MALDEN #define ARMA_BLATO #endif #ifdef ACE_KOLGUJEV #define ARMA_LESLIST #endif #ifdef ACE_EVERON #define ARMA_LESJEH #endif #ifdef ACE_NOGOVA #define ARMA_TRAVA #endif
Server key file
Included in the release package.
The .bikey file is needed on the dedicated server in .\ArmA\keys.
BISign
Included in the release package.
The .bisign files are needed both on the dedicated server and client
in .\ArmA\@ACE-Islands\addons for each PBO, if a server only allows signed
files.
Linux server
For better readability the files still use case sensitivity.
Credits
ACE Island Pack Team
- the-f
- Q
- Snake_Man
- Rocko
Ground textures
- Bohemia Interactive
- CAT_SHIT_ONE
- Gummi
- Hund [Zeus]
- NVidia
- Phaeden (WGL/ACE Mod)
- Sgt.ACE
- Symbiot
- Wouter
Misc
- Bohemia Interactive and Codemasters for OFP:CWC and OFP:Resistance.
- Dschulle, Rom, Snake Man for the excellent WrpTool.
Change log
2008-11-07
- Fixed: Height settings of harbor buildings.
- Fixed: Height settings of street lamps.
- Fixed: Moved some crossroads.
- Changed: Replaced the "leafed tree" with "conifer" on cain.
- Fixed: Added some bushes to fix some issues with OAC missions.
- Added: hangar model.
- Added: "sat textures" for arma terrain textures.
- Changed: classname, displayname removed the "1 Tex". (eden)
- Added: compatibility to the old class. (eden)
- Fixed: replaced the hanger with the OFP hanger. (abel)
- Removed: obsolete ace_island_base.pbo.
- Changed: set different textures for the islands.
- Changed: the position of the islands according to the feedback, they are now more like told ingame. (ofp world)
- Changed: separate the vegetation and the house/road models.
- Fixed: moved some crossroads. (noe)
- Added: runway and taxi drive objects; objects are from rocko; textures are old wgl ones.
- Added: runway, taxi drive and concrete floor plate objects.
- Added: icon for each island.
- Optimized: split textures and rvmat files.
- Changed: the selection of the rvmat files.
2008-11-09
- Changed: separate the island textures.
- All islands have ArmA textures set on default.
- The defines for the other islands are in the config file, but you need the pbo to use them.
- Fixed: "Not all levels have Keep Height set". (ace_cwc_obj)
- Added: option to add custom textures in the "ace_island_select_texture.hpp"
- check "ace_island_select_texture_custom.hpp" for more info.
- Added: a modified version of the ArmA bridge - thx to Aushilfe !.
- It now matches the size of the OPF bridge and have the destruction animation of ArmA.
- Added: new Sat textures for "ArmA_trava","ArmA_travajih" and "ArmA_pisek".
- Fixed: "Warning Message: Cannot load texture ca\buildings\data\zalchat_beton.pac".
- Fixed: "Warning Message: Cannot load texture ca\buildings\data\zalchat_pode2.pac".
- Added: missing HeliH. (everon)
- Updated: imported the new versions of each island.
- Fixed: position of the bridge. (noe)
- All sections are in one row.
- Changed: set the type of "map" to "tree" to make them visible on the map.
- Updated: config with runway and taxi drive info.
- Still WIP SecondaryAirports is missing on most islands and some don't fit.