doFire: Difference between revisions
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[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]] | [[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands VBS2|{{uc:{{PAGENAME}}}}]] |
Revision as of 00:56, 2 December 2009
Description
- Description:
- Order the given unit(s) to fire on the given target (without radio messages). If the target is objNull, the unit is ordered to fire on its current target (set with doTarget or commandTarget). The target can be a unit or a vehicle, but not an object.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unitName doFire target
- Parameters:
- unitName: Object or Array
- target: Object
- Return Value:
- Nothing
Examples
- Example 1:
_ESoldier1 doFire _WSoldier1
Additional Information
- See also:
- commandFirefire
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 3, 2006 - 14:31
- hardrock
- Notes from before the conversion: It is often helpful to use doTarget first.
- Posted on March 25, 2007 - 23:17
- Hurricane
- A unit will not execute this command when his behaviour is set to "careless".
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Unit Control
- Scripting Commands ArmA2
- Scripting Commands VBS2