titleRsc: Difference between revisions
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<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on 30 Jun, 2008 | <dd class="notedate">Posted on 30 Jun, 2008 | ||
<dt class="note">'''[[User:Dr_Eyeball|Dr_Eyeball]]''' | <dt class="note">'''[[User:Dr_Eyeball|Dr_Eyeball]]'''<dd class="note"> | ||
Using [[titleRsc]] (unlike [[cutRsc]]) for a HUD will mean: | Using [[titleRsc]] (unlike [[cutRsc]]) for a HUD will mean: | ||
* the HUD will remain visible when you access the map and overlay it.<BR> | * the HUD will remain visible when you access the map and overlay it.<BR> | ||
* using the 'Direct communication' chat channel messages will interfere with the HUD by hiding it, since it appears to use the same 'resource layer'. | * using the 'Direct communication' chat channel messages will interfere with the HUD by hiding it, since it appears to use the same 'resource layer'. | ||
<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 02:53, 18 October 2011
Description
- Description:
- Resource title - Resource can be defined in Description.ext Also see cutRsc, with these two commands you can show two different resources at once.
- Groups:
- Uncategorised
Syntax
- Syntax:
- titleRsc [text, type, speed]
- Parameters:
- [text, type, speed]: Array
- text: String - the class name of the resource. ("Default" will remove the current resource.)
- type: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Type for more information about these values.
- speed: Number - optional, default 1
- Return Value:
- Nothing
Examples
- Example 1:
titleRsc ["BIS", "PLAIN"]
Additional Information
- See also:
- cutRsc
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 30 Jun, 2008
- Dr_Eyeball
-
Using titleRsc (unlike cutRsc) for a HUD will mean:
- the HUD will remain visible when you access the map and overlay it.
- using the 'Direct communication' chat channel messages will interfere with the HUD by hiding it, since it appears to use the same 'resource layer'.
- the HUD will remain visible when you access the map and overlay it.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Interaction
- Scripting Commands ArmA2