assignedVehicleRole: Difference between revisions
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Killzone Kid (talk | contribs) (locality corrected) |
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|1.05|= Game version | |1.05|= Game version | ||
|arg= | |arg= global |= Arguments in MP | ||
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|x1= < | |x1= <code>_RoleArray = [[assignedVehicleRole]] [[player]];</code> |= Example 1 | ||
|x2= < | |x2= Get weapons available to player at player occupied turret:<code>_weaponsTurret = [[vehicle]] [[player]] [[weaponsTurret]] ([[assignedVehicleRole]] [[player]] [[select]] 1);</code> |= Example 2 | ||
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Revision as of 15:03, 6 December 2013
Description
- Description:
- Return the role a unit is assigned to within its assigned vehicle.
The array which is returned contains:
- [] - Not assigned to any vehicle
- ["Driver"] - Assigned as driver
- ["Cargo"] - Assigned as cargo
- ["Turret", [turret path]] - Assigned to a turret
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_RoleArray = assignedVehicleRole player;
- Example 2:
- Get weapons available to player at player occupied turret:
_weaponsTurret = vehicle player weaponsTurret (assignedVehicleRole player select 1);
Additional Information
- See also:
- addVehicleassignedVehicleunassignVehicleweaponsTurretassignAsCargoassignAsCommanderassignAsDriverassignAsGunnerassignAsTurret
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 31, 2013
- Killzone_Kid
- When unit with unassigned vehicle role enters a vehicle, it gets assigned vehicle role automatically. The unit then will hold on to its assigned role after exiting the vehicle.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma version 1.05
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands ArmA
- Command Group: Object Information
- Command Group: Vehicle Assignment
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters