nearestBuilding: Difference between revisions
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Killzone Kid (talk | contribs) (takes position as well as object as argument) |
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| | | Finds the nearest building to a given object. A "building" is defined as an object that is of class "House" and contains a path LOD. |= Description | ||
A "building" is defined as an object that is of class "House" | |||
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| | | '''nearestBuilding''' object |= Syntax 1 | ||
|p1= object: [[Object]] |= Parameter 1 | |p1= object: [[Object]] |= Parameter 1 | ||
| [[Object]] |= Return value | | [[Object]] |= Return value 1 | ||
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|s2= '''nearestBuilding''' position |= Syntax 2 | |||
|p21= position: [[Position]] |= Parameter 1 | |||
|r2= [[Object]] |= Return value 2 | |||
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|x1= <code>_nBuilding < | |x1= <code>_nBuilding = [[nearestBuilding]] [[player]];</code> |= Example 1 | ||
|x2= <code>_nBuilding = [[nearestBuilding]] [[position]] [[player]];</code> |= Example 2 | |||
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Revision as of 13:00, 13 February 2014
Description
- Description:
- Finds the nearest building to a given object. A "building" is defined as an object that is of class "House" and contains a path LOD.
- Groups:
- Uncategorised
Syntax
Alternative Syntax
Examples
- Example 1:
_nBuilding = nearestBuilding player;
- Example 2:
_nBuilding = nearestBuilding position player;
Additional Information
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Object Information
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters