moveInTurret: Difference between revisions
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| Moves the soldier into the vehicle's turret. (Immediately, without animation). | | Moves the soldier into the vehicle's turret. (Immediately, without animation). ''turret path'' is an array of positions inside a turret, or positions inside a turret of a turret. | ||
<br/> | |||
''turret path'' is an array of positions inside a turret, or positions inside a turret of a turret. | <br/>[0] means first turret. | ||
<br/>[0,0] means first turret of first turret. | |||
[0,0] means first turret of first turret. | <br/>[0,1] means second turret of first turret. | ||
<br/>[1] means second turret. | |||
[1 | <br/>[1,0] means first turret of the second turret. | ||
<br/>[2,0] means first turret of third turret. | |||
[ | <br/>And so on ... |= Description | ||
[0 | |||
[ | |||
And so on ... |= Description | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
TurretPath [0,0] moves the soldier in the first turret of the first turret of a vehicle | TurretPath [0,0] moves the soldier in the first turret of the first turret of a vehicle.<br/> | ||
TurretPath [0, 2, 1] would move him to the second turret of the third turret of the first turret, [1] moves him to the second turret of a vehicle. | TurretPath [0, 2, 1] would move him to the second turret of the third turret of the first turret, [1] moves him to the second turret of a vehicle.<br/> | ||
Turret order has to be defined in the class [[CfgVehicles]] of the [[Config]]. | Turret order has to be defined in the class [[CfgVehicles]] of the [[Config]].<br/> | ||
<b>here 2 examples : </b> | <b>here 2 examples : </b> | ||
Boat1 is an "RHIB 2 Turrets" | Boat1 is an "RHIB 2 Turrets" | ||
<code>Soldier | <code>Soldier moveInTurret [Boat1,[0]]</code> | ||
result : Soldier will mount into the front turret of the boat | result : Soldier will mount into the front turret of the boat | ||
<code>Soldier | <code>Soldier moveInTurret [Boat1,[1]]</code> | ||
result : Soldier will mount into the Back turret of the boat | result : Soldier will mount into the Back turret of the boat | ||
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<dd class="note"> | <dd class="note"> | ||
Examples for nested turrets: | Examples for nested turrets: | ||
MainTurret = <code>_soldierOne '''moveInTurret''' [_tank, [0]] </code> | MainTurret = <code>_soldierOne '''moveInTurret''' [_tank, [0]] </code> | ||
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MainTurret is the standard BIS MainTurret... e.g: | MainTurret is the standard BIS MainTurret... e.g: | ||
class Turrets | <code>class Turrets | ||
{ | |||
class MainTurret {}; | |||
};</code> | |||
CommanderTurret is the standard BIS CommanderTurret located on the MainTurret... e.g: | CommanderTurret is the standard BIS CommanderTurret located on the MainTurret... e.g: | ||
class Turrets | <code>class Turrets | ||
{ | |||
class MainTurret | |||
{ | |||
class CommanderTurret {}; | |||
}; | |||
};</code> | |||
<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 10:45, 14 February 2014
Description
- Description:
- Moves the soldier into the vehicle's turret. (Immediately, without animation). turret path is an array of positions inside a turret, or positions inside a turret of a turret.
[0] means first turret.
[0,0] means first turret of first turret.
[0,1] means second turret of first turret.
[1] means second turret.
[1,0] means first turret of the second turret.
[2,0] means first turret of third turret.
And so on ... - Groups:
- Uncategorised
Syntax
- Syntax:
- unitName moveInTurret [vehicle, turret path]
- Parameters:
- unitName: Object
- [vehicle, turret path]: Array
- vehicle: Object
- turret path: Array - see Description.
- Return Value:
- Nothing
Examples
- Example 1:
_soldierOne moveInTurret [_tank, [0, 0]]
Additional Information
- See also:
- GetInTurretmoveInCargomoveInCommandermoveInDrivermoveInGunnerassignAsCargoassignAsCommanderassignAsDriverassignAsGunner
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
TurretPath [0,0] moves the soldier in the first turret of the first turret of a vehicle.
- Posted on March 6, 2008
- Kronzky
- To find out which turrets are available on a vehicle, and what the syntax is, you can use this little script.
- Posted on February 13, 2014
- hcpookie
-
Examples for nested turrets:
MainTurret =
_soldierOne moveInTurret [_tank, [0]]
CommanderTurret =_soldierOne moveInTurret [_tank, [0, 0]]
... where: MainTurret is the standard BIS MainTurret... e.g:class Turrets { class MainTurret {}; };
CommanderTurret is the standard BIS CommanderTurret located on the MainTurret... e.g:class Turrets { class MainTurret { class CommanderTurret {}; }; };
TurretPath [0, 2, 1] would move him to the second turret of the third turret of the first turret, [1] moves him to the second turret of a vehicle.
Turret order has to be defined in the class CfgVehicles of the Config.
here 2 examples : Boat1 is an "RHIB 2 Turrets"
Soldier moveInTurret [Boat1,[0]]
result : Soldier will mount into the front turret of the boat
Soldier moveInTurret [Boat1,[1]]
result : Soldier will mount into the Back turret of the boat
Bottom Section
Categories:
- Scripting Commands
- Scripting Commands ArmA
- Command Group: Vehicle Assignment
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters