setLightColor: Difference between revisions
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setLightAmbient - Terrain and surrounding objects are bathed in this colour.<br> | setLightAmbient - Terrain and surrounding objects are bathed in this colour.<br> | ||
setLightColor - Controls the "haze" seen around the lightsource (ex flares).<br> | setLightColor - Controls the "haze" seen around the lightsource (ex flares).<br> | ||
<dd class="notedate">Posted on Dec 1, 2006 - 16:42 | |||
<dt class="note">'''[[User:Feersum|Feersum]]'''<dd class="note"> | |||
Light can be created with command [[createVehicleLocal]] with special vehicle class "#lightpoint" | |||
<br>for example: | |||
<code>_light = "#lightpoint" [[createVehicleLocal]] pos; | |||
_light [[setLightBrightness]] 1.0; | |||
for example: | _light [[setLightAmbient]] [0.0, 1.0, 0.0]; | ||
_light [[setLightColor]] [0.0, 1.0, 0.0]; | |||
_light = "#lightpoint" createVehicleLocal pos; | _light [[lightAttachObject]] [_object, [0,0,0]]; | ||
</code> | |||
_light setLightBrightness 1.0; | |||
_light setLightAmbient[0.0, 1.0, 0.0]; | |||
_light setLightColor[0.0, 1.0, 0.0]; | |||
_light lightAttachObject [_object, [0,0,0]] | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> |
Revision as of 16:48, 24 March 2014
Description
- Description:
- Set diffuse color of light.
- Groups:
- Uncategorised
Syntax
- Syntax:
- light setLightColor [r, g, b]
- Parameters:
- light: Object
- [r, g, b]: Array
- Return Value:
- Nothing
Examples
- Examples:
- Example needed
Additional Information
- See also:
- setLightAmbientsetLightBrightnesslightAttachObjectsetLightIntensitysetLightAttenuationsetLightUseFlaresetLightFlareSizesetLightFlareMaxDistancesetLightDayLight
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- ColonelSandersLite
To clarify:
setLightAmbient - Terrain and surrounding objects are bathed in this colour.
setLightColor - Controls the "haze" seen around the lightsource (ex flares).
- Posted on Dec 1, 2006 - 16:42
- Feersum
-
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint"
for example:_light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP Elite
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters